| P R O G R A M M I N G A Verlet based approach for 2D game physics by Benedikt Bitterli, posted 11/19/09 Illustrates the power of Verlet integration for physics simulations and covers basic 2D rigid body dynamics with collision | R E V I E W Unity iPhone by John Hattan, posted 11/13/09 We review Unity's unique tool for building iPhone content. | ||
| P R O G R A M M I N G Walls and Shadows in 2D by Scott Mayo, posted 11/10/09 This article presents a technique for determining visibility information suitable for arbitrary closed two-dimensional maps at interactive rates (each pass of the algorithm will usually take less than a second); as such it can be most useful in turn-based games, or games where extremely fast visibility recalculation is not required. The technique can also be used to handle illumination and shadow computations for point-based lights | B O O K R E V I E W Game Development Essentials: Game QA & Testing by John Hattan, posted 11/6/09 We review the latest book documenting the art of game QA and testing. |
In the final part of our Unity Summer of Code interviews we speak to Canadian programmer and filmmaker Matthew Miner about his experiences developing his Cutscene Editor project for Unity.
| Friday, November 20, 2009 | |
| Weekend Reading: Tales from Journal Land | |
| Posted by: Drew Sikora at 7:53:21 PM | |
Journal Land Pick of the Week Warp Pipe to Professional Game Development - zyrolasting has a mini-article about how to properly manage your code in projects, based on answers he has been giving on the forums, repeating himself often. Read More.. | 0 Comments | |
| The Daily GameDev.net | |
| Posted by: Trent Polack at 12:06:28 AM | |
The most important news of the week is that No More Heroes is coming to Playstation 3 and Xbox 360. This is the best news of the week and if you disagree you are wrong. Speaking of things which are awesome: 3D Dot Game Heroes is also getting a US release in May 11, 2011. This is also brilliant news. 3D Dot Game Heroes is being brought to us by From Software (developer of Demon's Souls!) and Atlus (US publisher of Demon's Souls!) is aimed at making an awesome game that appeals to the inner video gaming child in all of us by emulating Zelda except awesomer. And speaking of more things which are absolutely rad, the Playstation 3 beta of Battlefield: Bad Company 2 started today. Bad Company was pretty much one of the best multiplayer games of all time (as fellow Daily writer, Mike, and I can attest to) and it looks like DICE is just improving on it in every way possible for the sequel. In case you were unaware or missed the Daily earlier this week, Call of Duty: Modern Warfare 2 sold a whole lot of copies. In the game's first five days of sales Activision claims that a "'new worldwide estimated five-day sell-through record' of $550 million" was reached. That's just an absurd number. Source Shacknews relays the information that Activision included in the press release at the aforementioned link. In tangentially related news, game blogger Matthew Kaplan wrote up a no doubt spoiler-laden summary of Modern Warfare 2's "No Russian" mission with contributions from around the Internet. As I indicated last week I think this is an interesting topic of discussion. Game developer, publisher, and desktop enhancement developer Stardock released its yearly consumer report this week which has all sorts of stats on the company's consumer demographic information and digital distribution and other such numbers. This is the kind of plan a lot of publicly-held companies make for their share-holders every year but Stardock is a privately-held company and, as such, releases this information for the sake of its customers. Check it out. The statistic which saddened me is that, apparently, 96% of Stardock's customer base is male. That's just... Ugh. Marvelous Entertainment reports better luck with games on the PSP than the Wii. The company cites poor sales for its huge critical hit Little King's Story on the Wii, which is sad, because while I haven't played the game I've heard nothing but praise (and keep meaning to pick it up). Presumably Muramasa: The Demon Blade saw similarly poor sales given the point of the article, but only the Japanese sales data was given. The company has, however, had good luck with its PSP releases due to sales and lower development costs. This is particularly fantastic because Marvelous made Half-Minute Hero which is, actually, one of my favorite games of the year. Not to keep linking my site in Dailies, but I want you to share in the glory of this super clever game. It's brilliant. Now. Friday. Let's have some fun this weekend, shall we? I know I said this was a quick Daily (and it was, for the most part), but it ended up being long. This is because I pretty much just talked about video games. I like video games. OH I HAVE ASSASSIN'S CREED TO PLAY, HAVE A NICE WEE-- Read More.. | 6 Comments | |
| Thursday, November 19, 2009 | |
| irrKlang 1.2.0 released | |
| Posted by: Nikolaus Gebhardt at 10:58:49 PM | |
Read More.. | 0 Comments | |
| Call for Papers: European Summit for Educators, Game Industry Executives | |
| Posted by: Game Path at 2:01:48 PM | |
The first Game Education Summit Europe will take place at the Danish Academy of Digital Interactive Entertainment (DADIU) on June 22-23, 2010 in Copenhagen, Denmark. Call for Papers: http://www.geseurope.com/ges-europe-2010-call-papers Read More.. | 0 Comments | |
| Wednesday, November 18, 2009 | |
| The Daily GameDev.net | |
| Posted by: Oli Wilkinson at 2:29:37 PM | |
Modern Morefare: Hardly suprising, but after Modern Warfare 2's success, Activision are reported to have charged a third studio, working alongside Infinity Ward and Treyarch to work on another Call of Duty game. There's also rumors of a Call of Duty MMO. Hmm, ok. Australia Game Dev Layoffs: Australia's Game Development industry has had a rough time as of late and I'm saddened to hear that Star Wars: The Force Unleashed developer Krome Studios has announced an undisclosed number of layoffs. Europe PS3 Movie Rental: From tomorrow (Thursday) PS3 owners in Europe can access PSN's Video Store, allowing them to rent movies from e1.99 and buy from e7.99 per title. The service, which works in a similar way to XBox LIVE's video service, allows you to watch the video for 48 hours after you press play. A nice feature lets you transfer your films to your PSP for watching on the move. The services launches with around 2000 titles available UK Temp Worker Ruling: Game studios in the UK may no longer enjoy the benefits of hiring temporary workers as the Agency Workers Regulations 2010 bill aims to grant similar rights as permanent staff to temp workers. Tiga are warning that this move could adversely affect game developers as it would reduce flexibility and ultimately competitiveness of UK studios overseas. Un-Fun-Q3-Com: Norweigian MMO developers FunCom have announced a $9.59million loss for Q3 of 2009, blaming market conditions and releases from competitors such as Aion and Champions Online stealing people away from Age Of Conan. The company are looking to the future with the Q2 2010 release of their next MMO, The Secret World. Square Enix announce Supreme Commander 2: Square Enix have announced Supreme Commander 2 for a spring release on the XBox 360 and PC. The game is being developed by Chris Taylor's Gas Powered Games. I'm looking forward to waging large scale war with giant robots and nuclear weapons again. iPhone Piracy: Seems to be a regular feature in my posts, but Gamasutra have posted a feature detailing the findings of Pinch Media's Greg Yardley. In his report, he details that over 60% of iPhone applications have been pirated and fears that the figures could be even higher. I find it disturbing that even the low-cost games of the app store are subject to such systemic theft by unscrupulous pirates. Zynga VC Funding: Social Networking games studio Zynga have seen a $15million cash injection from an unnamed venture capital source. The company has courted controvesy over the past few weeks over its in-game advertising models and allegations of hidden scams and confusing offers. Read More.. | 14 Comments | |
| Tuesday, November 17, 2009 | |
| The Daily GameDev.Net | |
| Posted by: Promit Roy at 2:51:20 PM | |
Analysts have an uncanny habit of demonstrating that they really don't know jack about the industry they're analyzing and that they really don't deserve their jobs at all. Point is, Reggie Fils-Aime says Wii HD is not the next step, regardless of what Pachter and other analystards think. I've been relatively vocal that I think the Wii is a worthless piece of junk, but quite a few million people disagree with me, to the tune of colossal revenues for Nintendo. That's why I'm not an analyst, you see. Anyway, there's no denying that Nintendo broke out of the mold with the Wii, and it looks like they're gearing up to do it again -- once the Wii stops generating mind boggling profits, I mean. Facebook and Twitter are now available on Xbox Live. If this is something that excites you, you may wish to consider occasionally meeting some friends face to face. On the flip side, if you're of the Playstation persuasion, you won't have to wait too long. I've played an awful lot of games over the past two years, all things considered. The best one, without a doubt, was LittleBigPlanet on the PS3. The game is sheer brilliance, on many different levels. And it's now out for PSP! So if you bought one of those little things -- which hurt my hands quite a bit to use, I have to admit -- then check out this review of LittleBigPlanet PSP. It sounds like, although it doesn't live up to its incredible PS3 predecessor, it's still a damned good game. Face it, Daxter is old now. You need a new platformer. You might have gotten the impression that developer Pandemic was shut down as part of EA's cost cutting measures. Well, that is not the case because they got better. It turns out they're only mostly dead. It's like I always say -- my name is Inigo Montoya. You fired my father, prepare to die. It turns out that Super Mario Bros Wii is amazing, and I can't really say that's a surprise. I still don't like the Wii, but some of its games are awfully tempting. Well okay, just this and Smash Bros, but that's two damned good games. Today's closing video? LittleBigPlanet PSP obviously. Delicious, delicious LBP gameplay. Read More.. | 0 Comments | |
| Monday, November 16, 2009 | |
| The Daily GameDev.net | |
| Posted by: Mike Stedman at 9:05:25 AM | |
You'll need a beefier machine for Dirt 2's DirectX 11 mode, featuring awesome stuff like flapping flags, thermos-toting rally fans, and fording groundwater. Denis Dyack thinks there will be fewer publishers in the future, and Modern Warfare 2 has outsold everything ever made at launch. You may also want to check out this freshly discovered new secret level from one of the World War II Call of Duty games. It's hard to tell, since they all blend together. Interplay's rumoured Fallout MMO might actually be bearing fruit. Do you have a laser engraver? I wish I did - so I could make it play the Mario theme. And also engrave stuff, I guess. What would you say if I told you right now you could be playing a videogame featuring Nazi dinosaurs? Well, you can. I genuinely can't think up anything witty to say about that. It's World War II freakin' dinosaurs, man. On the indie circuit, check out the droolworthy tools that are getting used in the creation of Overgrowth, the sequel to rabbit-punching classic Lugaru. I want and or need those tools in my life. Finally, before we go, I understand it that some Starcraft fans will enjoy looking at this image which appears to be of a giant thing beating up other things. Read More.. | 7 Comments | |
| Friday, November 13, 2009 | |
| Weekend Reading: Tales from Journal Land | |
| Posted by: Drew Sikora at 7:59:06 PM | |
Journal Land Pick of the Week nerd_boy's Journal - Everyone wave good bye to nerd_boy, at least for the time being as he ships off to the Air Force Academy in a few months and is suspending all game dev activity both in general and here on the forums. Say hi to Sir Sapo while you're out there! While I'm saddened at the loss (even temporary) of another GDNet member, I'm also happy to know someone else who maybe someday could give me a ride in a jet. Right? Pleez? [smile] Good luck and be safe! Read More.. | 1 Comments | |
| The Daily GameDev.net | |
| Posted by: Trent Polack at 12:00:05 AM | |
AAA games are a huge endeavor spanning millions upon millions of dollars in marketing and development costs. Last month I played the hell out of Slightly Mad Studios' Need for Speed: Shift, a superb injection of quality game design and sim racing in Electronic Arts' long-running racing series. You can imagine my surprise, then, when Gamasutra ran a piece on Slightly Mad Studios' remote development process. Other than a small percentage of the team working in an office in the UK, Slightly Mad's team members all work remotely from locations around the world. To think that a game of that size is made by a team across the world absolutely blows my mind and that it yields a fantastic AAA game is even more mind-blowing. The article is well worth the read (much as the game is well worth a purchase). The free Unreal Development Kit which was released last week has already had over 50,000 downloads, which is totally rad. My brief time with the editor has shown it to be a very impressive improvement over the series of tools that Epic released with Unreal Tournament 3. Give it a shot if you haven't already. October NPD data is out in the wild and it should be no surprise that the excellent Playstation 3-exclusive Uncharted 2 took the month's top honors with over 500,000 sales. The Xbox 360-exclusive, and also excellent, Forza Motorsport 3 sold 175,000 copies in its four days at retail before the end of October. The real surprise on the list is that the Xbox 360 release of the multiplatform Borderlands' sold 418,000 copies; an impressive number for just one release of the game. All of these games are incredibly deserving of both their spots on the NPD list and your future attention. The real news of this week is all about Infinity Ward's release of Call of Duty: Modern Warfare 2, which is already setting records as the most successful single-day launch of any entertainment product ever with over 4.7 million copies sold across North America and the UK (estimated around six-seven million day-one sales worldwide). Modern Warfare 2 is so big that the Playstation Network had to accommodate the sheer mass of simultaneous connections and Xbox Live set a simultaneous user record with over two million people connected at once. And Infinity Ward is truly deserving of this acclaim; Modern Warfare was a hugely successful and fantastic game and the sequel is a brilliant iterative improvement in almost every way. One of the most interesting discussions regarding the game's actual content, though, is the whole "No Russian" mission, the infamous mission early on in the game (of which I just wrote a lengthy, spoiler-laden piece about). Regardless, it seems almost pointless to suggest that anything will top Modern Warfare 2 in the foreseeable future (and it's a pretty great game). Also of note is the spree of indie game developers mocking Tim Langdell's "Edge" nonsense. Check 'em out. It's a been pretty good year for gaming but, as tends to happen in November, the releases will start to slow down after the next couple of weeks. Enjoy the mass of gaming while you can. I know this weekend will be filled with Forza 3 and Modern Warfare 2 for me! Read More.. | 8 Comments | |
| Thursday, November 12, 2009 | |
| The Daily GameDev.net | |
| Posted by: Drew Sikora at 2:58:45 AM | |
Do not be alarmed at the appearance of this On Time GDNet Daily. It comes in peace. Always. Also do not be alarmed that all the links in this daily point to a tr.im address - that was me. The full address will also appear as you hover over the links.iPhone developer accused of harvesting customer phone numbers. A report broke late last week of developer Storm8 allegedly using their iPhone games to collect phone numbers with neither the knowledge or consent of players. Allegedly. No hard proof has yet been revealed, although the company has in the past admitted to such behavior due to a bug in their code which has since been fixed. Okay, there's already been some discussion on the Gama news article but even before I read that it seemed pretty impossible that a bug in code could access and transmit a number. Furthermore, what about Apple? Do they carry any blame for letting an obvious exploit like this through to the App Store? Even worse, according to Gizmodo this isn't the first occurrence of numbers being stolen. So far Storm8 has still not released any comment. RedLynx pirates its own game. Piracy is a problem, and people are coming up with all sorts of ways to combat it. One unorthodox method is to pirate your own game, which is what developer RedLynx did with its first game Trials last year, uploading their own "limited" version of the game to torrent sites the day it launched, which lacked the online leaderboard component. While they don't know for sure how it's affected sales, so far at least their leaderboards remain uncracked. It's also rather genius in exploiting the way torrents work - by being the first torrent up, it will become the most heavily-seeded version so that even when the actual pirated version appears, it will be drowned out by the original fake version - at least staving off the inevitable for a bit longer still. Venezuela violent game law in effect. Back in the beginning of September I touched upon the fact that Venezuela was poised to ban the sale of violent games. Well, without the support of organizations like the ESA here in the states, the bill passed into law last week, penalizing merchants who are caught selling violent games with up to 5 years in prison. Understandably, many Venezuelans are not happy. Daily Remainders - more cool stories that didn't make the cut along with game dev articles/features. At GDC last year I was treated to a demonstration of Emotiv's brainwave headset reader that let you control games and applications via the power of your mind. Supposedly it was supposes to ship last holiday season, but was then delayed. Then I ran into Alex Reed, head of Demiurge Studios, at both GDC and GDC Austin, who had been working closely with the Emotiv people, but kept getting the "no comment". Then at IGC East a PR rep from Demiurge said she had some "exciting things" to talk to me about - but I never heard more. Well, seeing as the headset is all of the sudden back on track for a holiday release, I suppose I should check into things. More next week, hopefully. So hey if you're playing Torchlight or are just interested in modding in general, Runic has released the game's editor TorchED. I see that GDNet member MustEatYemen is already getting set to play around with it. If you don't know, modding is a great way to get started with games dev, and companies love seeing it on resumes. And finally, pats on the back to our own Andrew Russell, who did the responsible thing by sending a letter to his Attorney General supporting the 18+ rating in Australia. Read this post in ChineseRead More.. | 5 Comments | |
| Wednesday, November 11, 2009 | |
| The Daily GameDev.net | |
| Posted by: Oli Wilkinson at 12:12:59 PM | |
EA Layoffs: Promit covered the huge EA number of layoffs yesterday - today it's come out that the layoffs will hit some of the major studios within EA. The Command and Conquer team to to have taken a huge hit as well as Pandemic, Mythic and Maxis. This is coming at a time where EA's early and heavy betting on the Wii has fallen short of their expectations. Natal Leak: MCV are reporting that Natal will be with us in November 2010, will release with 14 games and cost between £30-£50 GBP. No wonder that Microsoft have listed several Natal-related jobs on its site. XBox Pirates Walk the plank: As I reported last week, Microsoft were threatening to ban the XBox Live accounts of those that have modded their console to play pirated games. Today Microsoft have confirmed the move and banned those accounts affected. Although Microsoft have declined to give an actual figure, gamesindustry.biz estimate it to be around 600,000 users - a small percentage of the actual Live users out there. 40% UK Studios unaffected by Piracy: Develop are reporting that a recent survey by TIGA shows that 40% of UK studios don't feel that piracy is an issue that affects their business. The vast majority (90%) do, however see it as being an increasing threat in the future. This comes on the back of the large iPhone piracy figures that have been dripping out over the past couple of weeks. Odds and Sods Read More.. | 10 Comments | |
| MoMinis GameCast #2 - mobile games development contest is launched | |
| Posted by: MoMinis at 4:50:13 AM | |
Contest Offers Lucrative Prizes and Worldwide Exposure for Coolest Games Developed Using Mo'Minis Studio. Read More.. | 0 Comments | |
| Tuesday, November 10, 2009 | |
| Web-Based Gaming Platform InstantAction Moves to Portland and Announces Plans to Hire | |
| Posted by: Drew Sikora at 2:15:18 PM | |
Having recently relocated its web operations from Eugene, Oregon to Portland, Oregon, InstantAction is looking to hire the best and brightest talent into a next generation gaming company working to bring the gaming industry to the largest digital distribution platform in the world, the web. Read More.. | 1 Comments | |
| The Daily GameDev.Net | |
| Posted by: Promit Roy at 12:47:07 PM | |
First, and I meant to say this last week and forgot, pricing for GDC 2010 is now up. I'm actually planning on attending this year, and I would love to meet lots of GameDev people in person. I have to warn you, I am shorter in person than you might think. The good news is prices are down this year; the bad news is that pricing is still really high. Make sure to register early! Getting back to news, there's some big announcements out of EA recently. They just had their Q2 earnings report, and things are not great. Net loss of $391 million, and 1,500 job cuts on the way. OUCH. Supposedly they're cutting more than a dozen unannounced titles. Economy looking up? I think not. And I don't think it will be much solace to the people getting fired that EA has just acquired casual developer Playfish for about $300 million up front, and with potential for another cool hundred million in there as well. Funny how that neatly adds up to the Q2 operating loss, isn't it? It's almost as if EA could have let you keep your jobs. (It is purely coincidence, though. Don't read too much into that.) LATE BREAKING: First round of layoffs has happened. Konami's not looking great, either: income declined 81% year-over-year. At least they haven't announced they're cutting jobs and buying up a new studio, I guess? All the same, that's one hell of a year-to-year income hit. Oddly enough, the indie/small developer world seems pretty healthy. In case you missed it last week, Unity Game Engine is now free, and it is working out well for them. They now have 33,500 registered developers, up 158 percent from before the announcement. By the way, Unity is a pretty sweet tool. Go check it out! Speaking of free engines, Trent mentioned this last week but it bears mentioning again. A free-ish version of Unreal Engine/Editor has been released! Yeah, they'll take royalties etc, but I see jobs fairly often that request Unreal Engine experience. This is your chance to get it. On the Microsoft side of the fence, 3D support for Zune HD is coming. I've spoken to at least three people who have Zune HDs, and only one is a Microsoft employee, so I'm sure this will be thrilling for all seventeen or so proud owners of the device. Sorry, what? I got distracted playing Real Racing GTI on my iPod Touch in between checking my mail and calendar and listening to Eric Clapton while browsing the web. Keep on truckin', Zune HD! One point of anger last week was the decision not to support dedicated servers in Call of Duty: Modern Warfare 2. Well, it looks like all the whiners will have to get used to it, because dedicated servers are unlikely in id's upcoming title Rage, as well. On the other hand, it's not set in stone at this point, so if you're the kind of loser who starts online petitions to protest things that slightly inconvenience you, now might be the perfect time. Lastly, there are rumors that NVIDIA's Fermi GT300 GPU has been delayed. It's not entirely clear how LONG it's been delayed, as the report says FY 11 and I'm not sure how NVIDIA's fiscal years are mapped out. All the same, it looks like DirectX 11 support is going to be an ATI exclusive privilege for some time to come. The only thing I have to say is: ATI, for god's sake make CCC suck less. Pleeeeease. The driver rewrite was good. Now do the control center. I was going to link to a GameTrailers video, but their recent is covered in Modern Warfare 2, Naruto, and MAG. I refuse to link to any of those. In fact I can't find any interesting recent videos at all that would be considered on topic, so I'm instead going to link to a slightly old but crazy awesome Lego animation video, 8-bit Trip. If you haven't seen it, you've really missed out. Read More.. | 10 Comments | |
| Alpha SDK Release for the Intel® Atom™ Developer Program | |
| Posted by: Drew Sikora at 12:06:56 PM | |
Starting today, developers can get a jump start to their application development using an alpha version of the Intel Atom Developer Program Software Development Kit for both Microsoft* Windows (C and C++) and Moblin (C). Additional runtimes and development languages will be supported in future releases of the SDK. The features of the alpha SDK include authorization, crash reporting, and a consumer store client emulator for testing. A developer can test and debug today and then when the beta SDK is available later this year they can submit their applications or components and take full advantage of the program's revenue-generating opportunities, when the app stores start opening in early 2010. Read More.. | 0 Comments | |
| Publishers, service providers and developers believe in a bright but different Future | |
| Posted by: Drew Sikora at 4:57:34 AM | |
Read More.. | 1 Comments | |
| PixelActive Releases CityScape 1.8 City Modeling Software | |
| Posted by: Joseph at 1:11:20 AM | |
City modeling tool enables rapid iteration, speeds level design. November 10th, 2009 CityScape 1.8 is focused on prototyping, rapid iteration, and creative freedom allow designers and artists to play test their environments sooner and make better design choices. CityScape's core technology improves productivity for racing, open world, and sci-fi games. The underlying technology is agnostic to the genre of game, targeting workflow improvements for content creators. Read More.. | 0 Comments | |
| Monday, November 9, 2009 | |
| OpenCTM 1.0 has been released | |
| Posted by: Marcus Geelnard at 2:40:01 PM | |
Please visit openctm.sourceforge.net for more information and downloads. Read More.. | 1 Comments | |
| The Daily GameDev.net | |
| Posted by: Mike Stedman at 9:58:19 AM | |
If you're like me, you were never really satisfied with the humongous number of consoles and games that you could acquire here in North America, and set out in search of A lot of you are looking at Star Wars MMOs, and you're going "well, this Jedi stuff is all well and good - I really want to grind endlessly to rank up my character - but I want to do it for people of questionable moral standing." Well, you're in luck, because the Imperial Agent class for the Old Republic has been announced. What's coming out this week? I hear it's a game called Modern Warfare 2, where you must shoot terrorists (and sometimes civilians - except in Germany) with a gun. I remember there were a bunch of people quite angry that no dedicated servers would be supported, but honestly they should be more angry about id Software's Rage not having dedicated server support. If you're confused about the bizarre lump of pseudohype surrounding James Cameron's Avatar movie, maybe this game trailer will make more sense to you. It doesn't to me. Ryu gets to punch some car, man in Super Street Fighter 4. I still feel bad for whoever decided to park there. In independent news, there's a sweet Dwarf Fortress isometric visualizer for you to enjoy, as well as the freaky Au Sable. How could we have forgotten about the release of Gratuitous Space Battles? With a name like that, it has to be good - and it is! Finally, I know a lot of you are pretty dedicated programmers, yeah? But would you return 25 years after you finish a game to fix some bugs in it? This guy did, and therefore receives this week's GDNet Daily Award™ for Hardcorest Programming Person. Congratulations, Arthur Krewat. We salute you for your dedication. Read More.. | 4 Comments | |
| CityEngine 2009.3 Demo in Las Vegas! | |
| Posted by: Marcel Reimer at 6:23:40 AM | |
We will visit Autodesk University in fabulous Las Vegas. On this occasion, we would like to invite you for a meeting in our suite in the Mandalay Bay. There we will serve you with jaw-dropping cocktails and heart-stopping CityEngine demos (both as many as you can take). Read More.. | 1 Comments | |
| Friday, November 6, 2009 | |
| Weekend Reading: Tales from Journal Land | |
| Posted by: Drew Sikora at 7:49:02 PM | |
Journal Land Pick of the Week IfThen Software LLC - Newsletter #51: A small Halloween game was released; New rendering system; New iScribble sketches; Community spotlight on the interchangeability of mods from SAO to the recent Halloween game Read More.. | 0 Comments | |
| The Daily GameDev.net | |
| Posted by: Trent Polack at 12:02:31 AM | |
The big news of the week that, for once, isn't Infinity Ward causing some crazy scandal, but rather that Epic released a free version of their Unreal Editor called the UDK. This is a vastly improved release of the editor that, supposedly, has features that aren't even in any commercial game yet. More to the point, it's a better mod/development solution than the Unreal Tournament 3 editor which, while powerful, has some stability issues (and a painful Generic Browser compared to the UDK one). And while the release of UDK is huge on its own, Epic has also updated the license terms (quoted from Gamasutra): "[...] creators will still need to obtain an official licensing agreement to develop a commercial project using UE3; according to the new licensing terms, Epic receives twenty-five percent of revenue after the first $5,000 is made, with a per-seat yearly fee also potentially applying if the project is solely used internally." Very cool. Between this and Unity (which serves a very different audience), independent developers are having some high-quality tools in the wild now. In case you didn't already know, Dragon Quest IX is kind of a big deal. For comparison purposes: Madden NFL 2010, a hugely popular game, that has been released across the Xbox 360, PS3, PS2, Wii, and PSP in the United States and the UK, has sold 2.61M copies from July to September (it was actually released in August). Now, Dragon Quest IX, which has only been released on the Nintendo DS (and, even then, only in Japan) tops the chart with 3.92M units sold. My brain has just 'sploded all over your collective faces with how popular this game is. So Halo: Reach screen shots have leaked. Or may be fakes. Either way, that's a thing. There's also an anime which, um, I guess is a thing that Halo fans always wanted. I'd much have preferred the Neill Blomkamp (District 9 director) movie, but I guess anime is a replacement. Bayonetta still looks absolutely insane. Basically it's a game about the life of super-sexified Sarah Palin in bizarro world. Or something like that. I don't know. Video games are really getting bizarre. None of this news is as important as the fact that Battlefield: Bad Company 2 is getting closer to its release. In this case it's a Playstation 3-exclusive demo, but I won't pick hairs. I want this game. Badly. At this point in the Daily, I think it's time for me to admit that I must go play Dragon Age right now. It's not a game that I expected to get, but Tuesday night I discovered that there was a Best Buy near my apartment, so I drove (for the first time in two months) to go get a 360 copy. I am really digging the game, far more than I expected. I'm also, as expected, very engrossed in Forza 3 and all of the things I loaded onto my PSP Go. Yes, I finally caved and got a PSP Go. Don't judge me. I could also tell you about my Halloween night, but I think that's inappropriate for a Daily. Cliff notes: I got in a cane fight with a person dressed as a 105-year-old, Walker Texas Ranger stalked us, there was a Bichon dressed as a Bumble Bee, and if you're the girl that I ran into I could really use your number. Read More.. | 6 Comments | |
| Thursday, November 5, 2009 | |
| OpenFeint Gold Program Highlights Developers | |
| Posted by: Drew Sikora at 9:23:07 PM | |
"I am personally very excited to bring this program to our game development community," said Jason Citron, Founder and CEO, of Aurora Feint. "When we launched Aurora Feint: The Beginning, on July 11 last year, I was delighted to get recognition from all over including game of the year on the iPhone and this is our way of recognizing other incredible quality games." Read More.. | 0 Comments | |
| The Daily GameDev.net | |
| Posted by: Drew Sikora at 9:01:41 PM | |
It's time for another Late Night Daily. I'm not trying to make a habit of this, I swear. As always though, it'll be worth the wait.Studio News - Microsoft, Square Enix, Polyphony Digital. Microsoft has completed its current round of layoffs by letting go of 800 employees, pushing the finally tally to just over the 5,000 estimated to be cut back in January. Of course, there's nothing to stop future layoffs from hitting the company, but for now at least things are back in equilibrium. Square Enix has also been reducing its workforce after being bought out by Eidos, most likely largely due to redundancy. So far the global headcount reduction across SE offices has be pinned at about 10% - Square says the integration with Eidos is proceeding "smoothly". Polyphony Digital's main man, Kazunori Yamauchi, was at SEMA motor show, where he did a rough calculation of the cost of GT5 over its 5 year development cycle. The result? Around $60 million. That's about 35 Bugatti Veyrons. Education News - Penny Arcade, Abu Dhabi, Activision. Penny Arcade has awarded its 2009 $10,000 scholarship, which means it's time for all you kids out there in school to mark your calendars to find out details of the 2010 scholarship, which will be announced this spring. Abu Dhabi, best known as the city Nermal always ends up in, is now starting up a games academy to help grow and attract industry. They've already got Gazillion dabbling in an MMO studio over there, so seems like they're off to a running start. Activision is taking a slightly different tack, creating a video campaign that aims to educate parents on game ratings and the benefits games can have for their children besides teaching them how to get money back from hookers. Litigation News - Activision, Sony. [B]Activision[/b] can't seem to catch a break. First Courtney Love sues them for allowing players to actually play her late husband Kurt Cobain in Guitar Hero 5, and now No Doubt are hopping on the bandwagon based upon the fact that their characters can be used to play any song in the game's album. Now - the key in both these lawsuits is that the artists in question did not expect their virtual selves to be able to sing anything but their own music. So, is it Activision being purposefully (and evilly) sneaky in their contract wording, or did both Love and the group No Doubt (and their lawyers) simply have no understanding of the game at all? Either way looks like a chunk of their massive profit will be going to legal fees. Sony is dealing with another class action lawsuit from PS3 owners who had their consoles bricked due to a firmware update, perhaps spurred on by this one I reported back at the beginning of October. The complaint and charges are much the same, although they've listed every PS3 system owner who installed the firmware. No word on whether the install had to be successful or not. Sure, I'll take a few bucks in restitution for all my non-problems with my PS3. Symbian App Store open for business. If you like going against the grain, or forging out into new territories, or whatever you use to describe your pioneering spirit (or are simply a Symbian developer) then Symbian has details for developers about their new "Horizon" app store, which has launched with 50 apps already in the catalog. Daily Remainders - more cool stories that didn't make the cut along with game dev articles/features. Everyone loves pinning the Devil horns atop Microsoft's head, but every now and then they pull a great PR stunt out of their tails, like this story of the dog who spent $60 on XBL while he chewed up the controller. Instead of ridiculing the guy for leaving his console on overnight and wasting electricity, MS refunded his money (and then some), gave him a new controller and even created a Gamertag for his dog. I have 4 dogs, and one of them is bound to gnaw on my controller if I leave it on the floor overnight. Now, I wonder if Sony would be so generous... Hey, if you were one of the apparently many indie developers that were put off by Game Lawyer Tom Buscaglia's stance on the Langdell issue, he's trying his best to apologize to you. Tom's a personal friend and a great guy, he can do a lot to help you and your business and really does have the best interest of indies in mind. Finally, here's a quick follow-up to the image I used in my last Daily - the orgins of the shirt and the Mac versions. Read this post in ChineseRead More.. | 3 Comments | |
| Epic Games Announces Free Unreal Development Kit, Powered by Unreal Engine 3 | |
| Posted by: Drew Sikora at 2:31:14 PM | |
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| 2010 Independent Games Festival Receives Record Number of Main Competition Entries | |
| Posted by: Drew Sikora at 2:15:35 PM | |
The record-setting number of Main Competition entries represents a 35% increase over last year's record 226 entries, which in itself represented a 30% increase over the previous year, providing further evidence of the growing significance and prominence of independent game development. Read More.. | 0 Comments | |
| John Ratcliff releases his MeshImport libraries | |
| Posted by: John W. Ratcliff at 12:22:36 PM | |
http://www.codesuppository.blogspot.com/ Read More.. | 0 Comments | |
| Wednesday, November 4, 2009 | |
| The Daily GameDev.net | |
| Posted by: Oli Wilkinson at 12:41:21 PM | |
Ubisoft posts huge loss: Ubisoft are reporting a €80 million loss in the first half of their fiscal year. The company are still claiming to be on track for the rest of the year as it's weighted the biggest titles, games such as Assassin's Creed 2, for the end of this year. Charity Starts at home: At least it does for Zoë Mode anyway. The games industry chraity inititative OneBigGame who raise money for children by the power of gaming have released details about "Chime" developed by Zoë Mode. It's available on XBox Live this winter and has seen contributions from music artists such as Moby and Paul Hartnoll. Nice one, guys. iRage: John Carmack of id Software has talked about his desire to build an iPhone game based on Rage to coincide with its release on the other platforms in 2010. However the team at id are struggling to allocate resources to the iPhone with only 2 people working full time on the platform. Time is money. Money is time. XBox 360 Scuttles Pirates: Modded your XBox 360 console to play pirate games? Well you've probably been forced to walk the plank along with the rest of the scurvy dogs that Microsoft have banned from the service. An important point is raised, however - if you've bought a used machine that was previously banned - you ain't covered due to non-transferrable warranties. Jumping ship: Following on the pirate and sea-based theme, OTX are reporting (via Gamasutra) that up to 15% of people that play on the XBox 360 are looking to buy their sequels on the PS3. I'd say I was included in that stat myself. Odds and Sods
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| The 2010 GDC Announces New Summits and Pass Options as Online Registration Opens | |
| Posted by: Drew Sikora at 12:17:09 PM | |
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| Tuesday, November 3, 2009 | |
| The Daily GameDev.Net | |
| Posted by: Promit Roy at 5:38:34 PM | |
I thought I'd mix it up a bit today and start at ShackNews, where it seems that World of Warcraft has been ordered to shut down in China. I'm a little confused about why exactly they're supposed to shut down, but it seems to be related to the Ministry of Culture not liking certain elements of the beta. It's not clear what'll happen at this point, although personally I'm assuming that all WoW players in China end up at internet addiction treatment centers anyway. In fact I have a few friends who could do with treatment. In any case, Joystiq has some more info about the whole thing. Remember they're making a Prince of Persia movie? Well, the trailer is out at least. They've gone for an adaptation of the Sands of Time plot from the look of it, and I think the special effects may have all come from The Mummy. (Except that first shot, which is clearly Assassin's Creed.) The dialog is cheesy, and the story sounds generic. My guess is it will be like the first Tomb Raider movie -- pretty decent in its own right, but unremarkable except for being based on a video game. Except this time, you'll be staring at Jake Gylenhaal instead of Angelina Jolie. On GamaSutra, there is an interview with Scribblenauts designer Jeremiah Slaczka. I'm quite fond of Scribblenauts, so it's very cool to hear more about the design process. The interview is unfortunately very short, but still absolutely worth a read. Oh, and Mass Effect is confirmed for January. Hooray! Write me down for a gift card for Christmas. Forza 3 came out last week, and in case you haven't heard, it's brilliant. Reviewers have hailed it as basically perfection in racing game form, raising questions about just how Gran Turismo 5 will raise the bar when it finally arrives. One crazy rumor is that it will have a track editor. No real information on how reliable this is, but it sounds like a real opportunity to construct hellish deathtraps that no one would dare drive in real life. Also known as the Nurburgring in the 60s. Also on GamaSutra is an interview with Valve's writers. I have mixed feelings about the writing approach in Half Life 2, but I am a big fan of their games overall. As usual, it's a solid interview, and I'm forced to repeat myself -- read it! Hm, I believe that we just went through an entire Daily without any sarcastic jabs at all. I must be tired today. In any case, I thought I'd point out that DJ Hero is out this week. My friends tell me it's actually really very good. Check out the GameTrailers review and make up your own mind. My question is, will it allow me to avoid talking to people at parties? Because Rock Band does a wonderful job of that. Read More.. | 5 Comments | |