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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

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Codex of the Modemancer

Should've been easy: Autocomplete text in a dialog box

  Posted by modemancer, 30 May 2012 · 622 views
A few weeks ago I threw up a quick example about dynamically building Expandable Lists, using a simple app called TopicNotes. While it is simple, I like to tinker with it here and there to test features I'm unfamiliar with. About a week ago I was playing with TopicNotes and decided pretty quickly that it needed an autocomplete feature for entering...

Digital Bones--Digging in my Game Graveyard

  Posted by modemancer, 08 May 2012 · 401 views
So I've been plugging away on the same laptop (Toshiba Satellite with Windows Vista) since about 2007. Yes, it's 5 years old, and has far outstripped the longevity of any other windows machine I've owned. That point aside, like a digital archaeologist, I came across some long forgotten directories, and found a game I had started programming...

Focus, Focus--Design Documents Can Help

  Posted by modemancer, 05 May 2012 · 461 views

I've been programming as a hobby off and on for over 10 years. To this day, I consider myself an "advanced beginner." My gateway into programming began with C++ and a copy of Ian Parberry's Learn Computer Game Programming with DirectX 7.0 (a very, very good book in my opinion). When I started to think that I'd really like to...

Coding Android Dynamic Expanding Lists--glad that's over (AGAIN)

  Posted by modemancer, 30 April 2012 · 1,219 views
One of the GUI elements I wanted for Titan Trivia was an expandable list for the Trivia question categories and subcategories. Easy enough to do, or so I thought. All the example code that I found online and in my texts were filled with pre-defined data. In other words, you had to know beforehand what your parent and child elements were going to be and...

Just finished a program...to help finish a program

  Posted by modemancer, 26 April 2012 · 532 views

Several years ago, when I first started to explore the idea of game programming, I picked up a copy of Real Time Strategy Game Programming Using Direct X 6.0, by Mickey Kawick. I was fairly new to programming, and at the time RTSGP was a bit advanced for me in places, though I did pick up some really good pointers about game creation as a whole. I...