Jump to content

  • Log In with Google      Sign In   
  • Create Account

GameDev.net Staff Journal

Article Writing Tips and Advice

Posted by Gaiiden, 10 July 2013 · 1,709 views

I've been keeping notes over the past few months our new article system has been in use and have several tips for both new and current authors to make your content better for people to read and also better for me to work with when it comes to publishing them. All these tips are in addition to the guidelines help article .

On article length

There is no...

Article Updates.. And Search Can Be Challenging

Posted by Michael Tanczos, 24 April 2013 · 618 views

First off I am utterly blown away by how the community is coming together to start posting articles.   One of my biggest hopes for this approach is that we can really start exposing the very best articles available on the internet in one place.   At the end of the day learning is the most important thing for all of us.. and while stackoverflow is great fo...

What I'm up to

Posted by johnhattan, 24 April 2013 · 499 views

Forgive the lateness of my reply http://public.gamedev5.net//public/style_emoticons/default/smile.png Actually, I'm here to give y'all an update as to what I'm doing regarding gamedev lately. Since the release of the Gamedev Collection  series (still available at Amazon, go get them now), I have been doing very little (and by that I mean no) billable work...

Reputation Breakdown

Posted by Michael Tanczos, 21 May 2012 · 2,232 views

In my last post you got a chance to Read about some major changes to our site reputation system in the works . This post will discuss some of the preliminary point breakdowns.

Your goal hopefully is the same as our goal: use this special place that we...

So Everyone Gets a Reputation Boost

Posted by Michael Tanczos, 10 May 2012 · 3,711 views

Everyone this week got a pretty sizeable ratings boost. Why? Because you guys are all so awesome. One of the core objectives that we as a site set this year was to give our members more of a chance to shine. It's tough as a site to figure out ways to do that, and we've tried to do that sort of thing each week by showing off the developer...

Introducing "Classifieds"

Posted by jbadams, 22 March 2012 · 1,492 views

Some of you may have noticed our new “Classifieds” system, created to replace the Help Wanted forum (now closed to new posts) and address a number of issues resulting from the use of a simple forum for recruiting. In a moment we’ll take a look at...

System Change: Viewing Your Warning Level

Posted by Gaiiden, in GDNet 03 March 2012 · 1,745 views

I want to make everyone aware of a change we made during a recent review of our moderating procedures and policy. We've enabled the option for users to see their warning level - this will appear as a bar beneath your avatar under each forum post you make and also in your profile page. It appears exactly as the moderators see it and it will only appear...

Moderation Team Changes and Additions

Posted by Gaiiden, in GDNet 21 February 2012 · 1,378 views

Just want to make a quick official update about some of the changes and additions you may have noticed we've made to the moderation team over the past few months.

New Senior Moderators

Community Manager Washu and myself appointed two new moderators to the Senior Mods council -...

Opening up the tagging system

Posted by Gaiiden, in GDNet 09 January 2012 · 2,155 views

Open Tagging vs. Closed Tagging

When we launched the site upgrade and announced that we had a new tagging system, it was also made clear that this system was closed, which meant that we supplied the tags you all could select from. The primary reasoning behind...

5 Lessons Learned and a Sneak Peak into the Future of the GDNet Community

Posted by Michael Tanczos, 08 December 2011 · 697 views

Note: This post contains images from the next version of our site from areas still under development and are subject to change

In shaping our future we have developed a number of principles that will shape our future direction in a way that will be very positive for the game development community. Over the past year we have implemented a...

November 2015 »

29 30