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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!

GameDev.net Staff Journal

Content Revamp Part 3: Tagging

Posted by Gaiiden, in GDNet 28 November 2011 · 817 views

The Series:
Content Revamp Part 1: Developer Journals Content Revamp Part 2: Categories and...

Content Revamp Part 2: Categories and Forums

Posted by Gaiiden, 08 November 2011 · 746 views

In my last entry, I discussed how we were looking to revamp the Developer Journals section of the website, and in this entry I'm going to talk more about how the new site version will handle article categories and...

Content Revamp Part 1: Developer Journals

Posted by Gaiiden, in GDNet 26 October 2011 · 690 views

Alright folks, last week Mike gave you all a preview of what the new front page will look like. I'm here now to discuss in more detail the way you will be browsing content on GDNet with the latest revision of the website...

The Big Bad News Dump is Gone - Frontpage getting an overhaul

Posted by Michael Tanczos, 18 October 2011 · 940 views

We're feverishly working towards completing the next iteration of our site. Our goal is to have it out this quarter. As mentioned in my previous staff entry, we are going to be doing a lot with this site to make GameDev.net a great...

GameDev.net is going to get a whole lot better

Posted by Michael Tanczos, 07 September 2011 · 889 views

When you've been around as long as GameDev.net (12+ years) you see a lot of stuff happen around the industry. During that time we moved in different directions as well. This lead us to implement features and resource collections that at this point we no longer consider that important, but have kept around largely because of tradition. This is pure...

Revised partnership with GPWiki and what it means for GDWiki

Posted by Gaiiden, in GDNet 02 September 2011 · 1,408 views
The GameDev.net Wiki (GDWiki) has not seen a lot of attention from us on staff for a number of reasons, the largest one simply being a lack of resources. This has been the case for quite some months now, even before the switch to the new site. The wiki was originally based off of the Game Programming Wiki...

Content Rating/Reputation System and Call for Site Developers

Posted by Gaiiden, in GDNet 18 July 2011 · 802 views

Firstly, this is not a post describing how we will solve the rating/reputation system. That is still an ongoing process that will require further discussion internally, with the mods and with the general community. We invite you to continue to leave your thoughts/suggestions and responses to the ongoing discussion taking place in...

New forum software coming soon.. tagging anyone?

Posted by Michael Tanczos, 06 June 2011 · 1,216 views
We're going to start seeing some of the benefits of switching over to an off-the-shelf forum system very soon. Invision Power Systems, the company that makes our forum software, is currently beta testing the next version of their forum suite right now on their site at http://community.invisionpower.com

Under the hood we actually use IP.Board for our...

Details on GameDev.net Content Partnerships

Posted by Gaiiden, in GDNet 27 May 2011 · 1,038 views

Over the last two years I have been personally meeting with several people behind various other independently-owned game development websites. Sharing drinks at various conference parties, we've all had many a conversation about ways that we can work together to better serve our audience in mutually beneficial ways. While we here at GameDev.net have...

So what's cooking around here?

Posted by Michael Tanczos, 22 May 2011 · 658 views

We dedicated the month of May to "make things better". To that end we are working on things that have been long-standing issues that have been on our TODO list forever. The reason for a lack of recent staff updates has been that bug fixes make for kind of boring news since they really address how features should have been working all along. ...

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