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Shawn Hargreaves' Blog

Win2D / ANGLE team engineering process

  Posted by Shawn Hargreaves, 04 September 2015 · 0 views

<p>Attached to the wall outside my office:</p>
<p><a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-70-20/2148.WP_5F00_20150904_5F00_006.jpg "><img src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/community...

Channel 9 - OpenGLES on Windows with ANGLE

  Posted by Shawn Hargreaves, 26 August 2015 · 0 views

<p><a href="https://channel9.msdn.com/Shows/C9-GoingNative/Going-Native-41-OpenGLES-on-Windows-with-ANGLE ">My colleague Cooper is on Channel 9 today</a>.</p><div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10637661" width="1" height="1">


Stuart: Shawn's Terrific Universal App for photogRaph Tweaking

  Posted by Shawn Hargreaves, 07 August 2015 · 0 views

<p>Stuart is a contrivedly acronymed Windows 10 photo editing app which I wrote during a recent <a href="http://blogs.msdn.com/b/win2d/archive/2015/08/05/win2d-app-building-samples.aspx ">Win2D app building exercise</a>.&nbsp; I&rsquo;m posting it here because I&rsquo;m pleased with how it turned out.&nbsp...

Visual Studio template for cross-platform OpenGL development

  Posted by Shawn Hargreaves, 29 July 2015 · 0 views

<p>Today the Visual Studio team shipped a project template for <a href="https://visualstudiogallery.msdn.microsoft.com/61b15204-e6ae-4f9a-a59a-b3d916e1bb3f ">cross-platform graphics development</a>.&nbsp; This uses the Visual Studio shared project mechanism to target the Windows Universal Platform, Android, and iOS, w...

WRL implementations of IVector and IAsyncOperation

  Posted by Shawn Hargreaves, 10 November 2014 · 89 views

<p><em>tl; dr</em></p> <p>If you are developing your own Windows Runtime component using WRL, you might be interested in borrowing these implementations of standard interfaces:</p> <ul> <li><a title="https://github.com/Microsoft/Win2D/blob/master/winrt/inc/Vector.h " href="h...

Win2D – creating open source at Microsoft

  Posted by Shawn Hargreaves, 25 September 2014 · 80 views

If you had asked me a couple of years ago the probability that I would find myself in 2014 paid by Microsoft to work full time on open source code, I would have said near zero. And yet here we are !
Win2D is not my first open source project. I ran what grew to be a substantial one while in college, and more recently a smaller side project...


  Posted by Shawn Hargreaves, 28 June 2014 · 109 views

Chuck Walbourn has been hard at work on a new project which is now available on CodePlex:
This is a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, and vertex cache optimization. Basically it does for geometry processing wh...

Customizing Visual Studio GPU profiling

  Posted by Shawn Hargreaves, 14 April 2014 · 495 views

The GPU profiling feature discussed in my previous post includes a not-very-obvious customization mechanism:
Graphics / Start Diagnostics , use Print Screen to capture frames, then return to Visual Studio
Open up the folder that contains the resulting .vsglog capture file (eg. right-click on GraphicsExperiment1.vsglog and select Open Containing Folder...

GPU profiling in Visual Studio 2013 Update 2

  Posted by Shawn Hargreaves, 05 April 2014 · 1,327 views

The graphics debugging tool formerly known as PIX has been integrated into Visual Studio for a while now, and gets better in every release. But unlike Xbox PIX, the Windows incarnation of this technology has until now been only for debugging and not profiling. It provided lots of information about what happened, but none at all about how long things took....

Windows Phone 8.1

  Posted by Shawn Hargreaves, 03 April 2014 · 234 views

Hey up, long time no blog…

At the Build conference this week we announced what I’ve been working on for the last while: Windows Phone 8.1. It’s full of cool new stuff , but my contribution was deep in the entrails of the operating system, converging the graphics stack between Phone and desktop Windows and making sure this shared code runs well in limit...