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Shawn Hargreaves' Blog

DirectX Tool Kit now supports Windows Phone 8

  Posted by Shawn Hargreaves, 30 October 2012 - - - - - - · 713 views

I suspect this will come as no surprise to anyone who's been paying attention to what I've been working on recently...
The latest version of DirectXTK adds support for Windows Phone 8. In fact, DirectXTK pretty much already worked on WP8, which uses the same D3D11 API as Windows 8. The...

Apollo has landed

  Posted by Shawn Hargreaves, 30 October 2012 - - - - - - · 458 views

The developer SDK for Windows Phone 8 (codename Apollo) is now available for download from an internet near you. Which means I can finally talk about...

DirectXTK PrimitiveBatch helper makes it easy to draw user primitives with D3D11

  Posted by Shawn Hargreaves, 12 October 2012 - - - - - - · 735 views

The latest version of DirectXTK adds a PrimitiveBatch helper, for easily and efficiently drawing dynamically generated geometry such as lines or triangles. This fills the same role as the legacy D3D9 APIs DrawPrimitiveUP and DrawIndexedPrimitiveUP. PrimitiveBatch manages the vertex and index buffers...

DirectXTK October 2012 release

  Posted by Shawn Hargreaves, 02 October 2012 - - - - - - · 585 views

The DirectX Tool Kit has been updated with two new features:
Added a ScreenGrab module for easily saving rendertarget contents into .dds or other image formats
Extended GeometricPrimitive.h with a new CreateGeoSphere method (thanks to my colleague Adrian Tsai for contributing this...

October 2012 »