Posted by Shawn Hargreaves, 27 November 2012 · 386 views
Shawn Hargreaves' Blog
Posted by Shawn Hargreaves, 15 November 2012 · 331 views
Catalin has a great article on how to convert textures to .dds format, which is the most efficient way to load images for use with Direct3D. He describes how to integrate the texconv tool (from DirectXTex) into Visual Studio...
Posted by Shawn Hargreaves, 06 November 2012 · 257 views
Windows Phone 8 devices support Direct3D 11.1 feature level 9.3, but our emulator uses the WARP rasterizer, which can handle all the way up to feature level 11. This means that, if you aren't careful, it is possible to accidentally use more advanced D3D features while developing in the emulator, only to get an unpleasant surprise when these...
Posted by Shawn Hargreaves, 01 November 2012 · 642 views
SimpleMath is now part of the DirectX ToolKit22 February 2013
DirectXTK now supports loading and drawing 3D models25 January 2013
Where should SimpleMath live?15 January 2013
SimpleMath - a simplified wrapper for DirectXMath08 January 2013
A brewing puzzle: solution04 December 2012