Shawn Hargreaves' Blog
Posted by Shawn Hargreaves, 27 November 2012 · 666 views
Posted by Shawn Hargreaves, 15 November 2012 · 531 views
Catalin has a great article on how to convert textures to .dds format, which is the most efficient way to load images for use with Direct3D. He describes how to integrate the texconv tool (from DirectXTex) into Visual Studio...
Posted by Shawn Hargreaves, 06 November 2012 · 440 views
Windows Phone 8 devices support Direct3D 11.1 feature level 9.3, but our emulator uses the WARP rasterizer, which can handle all the way up to feature level 11. This means that, if you aren't careful, it is possible to accidentally use more advanced D3D features while developing in the emulator, only to get an unpleasant surprise when these...
Posted by Shawn Hargreaves, 01 November 2012 · 870 views
WRL implementations of IVector and IAsyncOperation10 November 2014
Win2D – creating open source at Microsoft25 September 2014
DirectXMesh28 June 2014
Customizing Visual Studio GPU profiling14 April 2014
GPU profiling in Visual Studio 2013 Update 205 April 2014