Jump to content

  • Log In with Google      Sign In   
  • Create Account






What should I write about next?

  Posted by Shawn Hargreaves, 29 December 2011 · 480 views

I have a couple more articles planned about aliasing and motion blur, but am curious to hear where you would like me to take this blog next.
Some topics I am considering:
C++. Dirty secret: although I've mostly blogged about C# programming, much of XNA itself is written in C++, so I've actually been straddling both worlds for years. And interesting things are happening in C++ land right now, with the arrival of C++11 and maturity of the standard library affecting best practices and recommended style. But are my readers interested in such things? You tell me!
More about how GPU's work. Tiling, swizzling, caching, parallelism, predication, etc.
3D Math. Vectors, matrices, what really is an orientation, how to think in multiple coordinate spaces, and why rotation angles are Teh Evil.
Game design. What makes it fun? What makes a good AI? How does one persuade customers to try/buy your work? I've been reluctant to cover these topics because it's not really my area of expertise, but I do have some opinions about it so who knows, maybe a few worthwhile articles to be had here.
SIMD optimization, SSE, DirectXMath.
Other?http://blogs.msdn.com/aggbug.aspx?PostID=10251836

Source




April 2014 »

S M T W T F S
  12345
6789101112
13141516171819
202122 23 242526
27282930   
PARTNERS