In the beginning
In order to accomplish my dream-turned-goal, I have to provide myself with a goal which is attainable. Although it would be awesome to have a fully realized 3D MMORPG where you play Ninja Space Pirates, I've decided on a different route. 2D. No moving parts. Focus on game play and graphics, not physics and photo-realism. Something you can embed in Facebook or the iPhone (or better yet, both). What I came up with is a melding of TCG (minus the C, sort of) and social MMO (minus the social, for now). It should be relatively easy to code, maybe some Action Script with a PHP/MySQL back end. And its easy enough for anyone to jump in and play yet challenging enough for the most OCD control freaks out there.
I should be able to do most of the heavy lifting, and anything I can't handle I'll contract out to a Chinese sweatshop. I'll most likely put out a post on the Help Wanted forums when my business plan and game design document are done. I'm pretty certain I can turn a profit. Enough to quit my day job? Maybe, maybe not. If it pays the bills while I work on my PhD (in Pharmacy or Medical Microbiology) than more power to me. If you want to join me on my quest I could use a programmer or two and an artist or two. At the very least I hope you'll help with the Beta test.
My first order of business is to get my business plan done. Hopefully by the end of the week, although that might prove difficult since my brother is in town on leave. The game details are slowly taking shape, but there are a lot of details still left to be done. I'll try to keep this journal updated, although there may be gaps if I get bogged down in school, work, baby/wife stuff, or what have you.