It's new. It's shiny. It's finally here.
I encourage everyone to dig through all the menus and buttons available to you in this new version. A major shift in the new site is more focus on community-oriented features and better ways to find content that matters to you, and you now have a lot more cap…
I encourage everyone to dig through all the menus and buttons available to you in this new version. A major shift in the new site is more focus on community-oriented features and better ways to find content that matters to you, and you now have a lot more cap…
A lot of GDC pictures are going to the GameDev.net Flickr account. Definitely check out at the photostream at http://www.flickr.com/photos/gamedevnet/.
While I have a press pass and am supposed to provide coverage as much as possible, Thursday turned into a day of booth duty with the expo staff pass. I have a feeling Friday is going to be very much the same. We simply never had enough people working the booth to where I could go away for an extend…
I was kindly kicked out of the second Serious Games Summit Keynote a few minutes ago by what appears to be the CA-in-charge of the room (CA is Conference Associate). Kind of funny, really. In our 9 or 10 years of GDC coverage we have never been denied entry to an event. I asked where the directive …
Serious Games Summit has taken a turn for the worse this morning. The first session has been from the Games For Learning Institute to discuss their research on design patterns for educational games. If you read the session description, it sounds incredibly interesting, as if they're going to spend …
The first day of GDC is complete. As you can tell from previous posts, my coverage has been of the Serious Games Summit.
The Summit has been focused more on serious game design than in years past, where it focused more on procurement and getting into the serious games space as a business. I think t…
The Summit has been focused more on serious game design than in years past, where it focused more on procurement and getting into the serious games space as a business. I think t…
Soren Johnson presented the first Serious Games Summit keynote entitled "Theme is Not Meaning". What follows is a brain dump of notes from his talk.
Who decides what a game is about? It's not just player vs designer (although it's the player, btw) - oftentimes the designer might want it to be one th…
Who decides what a game is about? It's not just player vs designer (although it's the player, btw) - oftentimes the designer might want it to be one th…
Attended "Developing a Seriously Entertaining Surgery Game" by Tim Laning and Dr. Jetse Goris. Case study focuses on Laparoscopy surgery.
The problem - A Dutch health report found many mistakes are being made due to a lack of training in the motor skills required from surgeons for Laparoscopy.
The so…
The problem - A Dutch health report found many mistakes are being made due to a lack of training in the motor skills required from surgeons for Laparoscopy.
The so…
Attended the first presentation of the Serious Games Summit called Prototyping for Engagement and Metaphor, presented by Borut Pfeifer from Plush Apocalypse Productions.
Premise: Using the prototyping process prevalent through games industry and applying it to serious games.
Definition of "Engage": t…
Premise: Using the prototyping process prevalent through games industry and applying it to serious games.
Definition of "Engage": t…
GDC 2010 officially kicks off tomorrow, although from looking at the streets of San Francisco GDC has already taken over the town.
Tuesday and Wednesday I'll be attending the Serious Games Summit. Watch this space for coverage of the sessions. I prefer live-blogging these things instead of trying to…
Tuesday and Wednesday I'll be attending the Serious Games Summit. Watch this space for coverage of the sessions. I prefer live-blogging these things instead of trying to…
Cross-posted at Code.Implant.
My intuition was right. The free Unity engine release was just the beginning of a new trend in the world of game engines as Epic has now released the equivalent of Unreal Engine 3 without the source code.
The world is changin', and I'm sure this trend will continue. I ca…
My intuition was right. The free Unity engine release was just the beginning of a new trend in the world of game engines as Epic has now released the equivalent of Unreal Engine 3 without the source code.
The world is changin', and I'm sure this trend will continue. I ca…
Cross-posted at Code.Implant.
Now this is cool stuff: the Unity engine is now free.
Granted, it's the equivalent of the Indie version, but they were offering that version of the engine for $199 USD. That's $199 I no longer have to worry about spending if I want to use the basic engine to prototype id…
Now this is cool stuff: the Unity engine is now free.
Granted, it's the equivalent of the Indie version, but they were offering that version of the engine for $199 USD. That's $199 I no longer have to worry about spending if I want to use the basic engine to prototype id…
Cross-posted at Code.Implant
It's been a while, but I'm alive. I needed to take a break from software things. I got a little burned out as I wasn't balancing out life enough.
On the positive side I think I've picked up a new addiction hobby that may or may not turn into something one day: golf. I've …
It's been a while, but I'm alive. I needed to take a break from software things. I got a little burned out as I wasn't balancing out life enough.
On the positive side I think I've picked up a new addiction hobby that may or may not turn into something one day: golf. I've …
A few days ago I saw a documentary on Discovery HD Theater called "BMW: An Expression of Joy" where artist Robin Rhode attached paint spray nozzles to the tires of a BMW Z4 and used the vehicle as a paintbrush on a large canvas. You can see the result and more info on this at the Expression of Joy …
Well, my coverage sure went to crap once the Expo began on Wednesday. My only excuse is that I was manning the GameDev.net booth quite a bit, which turned out to be a good thing, even if it was boring due to crap attendance - and I threw too many frisbees. I also didn't touch my netbook after Tuesd…
In case you can't see the GDC page - because the link hasn't been placed on the front page - you can get to it at https://www.gamedev.net/columns/events/gdc2009.
Monday lunch just concluded. After talking with some people who went to the AI Summit, the mood from there appears to be one of a direction toward AI in character behaviors more than just pathfinding and such. Also a sense of movement toward dealing with destructible environments.
Also heard that th…
Also heard that th…
To kick things off at GDC this year, I sat through the morning sessions of the Serious Games Summit. If I could get wifi access I would have transcribed my notes directly into the blog for your perusal, but such is the life of a GDC attendee.
In any case, the notes I took will be posted here sometim…
In any case, the notes I took will be posted here sometim…
I know it's been a little while, but I'm alive. For personal reasons, this isn't an easy time of year for me and I just needed a break from a few things in life - and blogging was one of them.
Tomorrow I depart for the Game Developer's Conference in San Francisco, CA. Watch this blog space throughou…
Tomorrow I depart for the Game Developer's Conference in San Francisco, CA. Watch this blog space throughou…
Cross-posted at Code.Implant.
Jeff Atwood of the Coding Horror blog posted his latest on reuse with an article entitled "Don't Reinvent The Wheel, Unless You Plan on Learning More About Wheels", in which Atwood advocates reinventing the wheel as a "call to arms for deeply educating yourself about al…
Jeff Atwood of the Coding Horror blog posted his latest on reuse with an article entitled "Don't Reinvent The Wheel, Unless You Plan on Learning More About Wheels", in which Atwood advocates reinventing the wheel as a "call to arms for deeply educating yourself about al…
Cross-posted at Code.Implant.
I believe in software reuse. A lot. If you want to finish a product in today's world then I believe it's too costly to not reuse as much software and technology as you can within your given context.
Granted, reusing software is not always the best solution, but more oft…
I believe in software reuse. A lot. If you want to finish a product in today's world then I believe it's too costly to not reuse as much software and technology as you can within your given context.
Granted, reusing software is not always the best solution, but more oft…
Cross-posted at Code.Implant.
This guy rocks. I like his direct, no-bullshit style. His message? Love what you do. Have passion. You will succeed. Look and listen. He's a living example of his message.
Gary Vaynerchuck of Wine Library TV: ://www.google.com/reader/view/&feature=player_embedded"&g…
This guy rocks. I like his direct, no-bullshit style. His message? Love what you do. Have passion. You will succeed. Look and listen. He's a living example of his message.
Gary Vaynerchuck of Wine Library TV: ://www.google.com/reader/view/&feature=player_embedded"&g…
I'm a fan of analogies. While sometimes they can be like a bad joke, othertimes they can be an effective means for communicating a complex topic.
Software Development is one such topic, and I often deal with trying to communicate the challenges of software with those who have little or no experience…
Software Development is one such topic, and I often deal with trying to communicate the challenges of software with those who have little or no experience…
I'm trying to document some basic, yet ever-important software design principles into a list that I can reference and expand on in the future. You often see these principles discussed individually, but I believe that they need to be considered collectively.
So, this is what I have so far:
So, this is what I have so far:
- The KISS pr…
Cross-posted at Code.Implant.
Wow, I knew the video gaming industry was invading or has already invaded the mainstream entertainment market, but I don't think I recognized the depth of its invasiveness and the trend that has taken hold.
Earlier in December, Advertising Pawn posted an impressive prese…
Wow, I knew the video gaming industry was invading or has already invaded the mainstream entertainment market, but I don't think I recognized the depth of its invasiveness and the trend that has taken hold.
Earlier in December, Advertising Pawn posted an impressive prese…
Cross-posted at Code.Implant.
I've seen a few of these new, higher fidelity collaboration tools under development, but this one is rich. Stixy.com is an online collaboration tool for notes, photos, documents, and todo lists. The site recently went from private beta to public beta, and bets of all it…
I've seen a few of these new, higher fidelity collaboration tools under development, but this one is rich. Stixy.com is an online collaboration tool for notes, photos, documents, and todo lists. The site recently went from private beta to public beta, and bets of all it…
Cross-posted at Code.Implant.
The blog updates have been a little dormant over the last month or so, but sometimes life gets in the way. In any case, it's the end of the year and a great time for a reflection of the year's events as we move on to another.
Personally and professionally it's been a ch…
The blog updates have been a little dormant over the last month or so, but sometimes life gets in the way. In any case, it's the end of the year and a great time for a reflection of the year's events as we move on to another.
Personally and professionally it's been a ch…
After reading Jeff Atwood's post "We Are Typists First, Programmers Second" and hearing my co-workers ask me how fast I typed for the umpteenth time, I decided to take one of those typing tests and found out I average around 100 words per minute (wpm). Not bad.
The last time I took a typing test lik…
The last time I took a typing test lik…
Over the last few weeks I've talked with several software engineer/business types about the economy and whether or not the software industry is feeling any effects from it. The consensus seems to be that it's not (yet) but my small sample size may be skewed regionally to the Central Florida area.
Fo…
Fo…
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