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r1ckparker's Journal

Thanatos - the Dragon - old stuff

Posted by r1ckparker, 22 April 2014 - - - - - - · 948 views

This is an old demo I put together for a Retro Remake competition, never did anything else with it.

New Game - Charge!

Posted by r1ckparker, 12 April 2014 - - - - - - · 737 views

New Game - Charge! Hi everyone, even though I haven't been blogging it, I have almost completed my latest game, Charge!

You play as a sorcerer on a tower who must defeat incoming enemies by throwing spells at them. The full game will have 20+ levels, story mode, 3 difficulty levels, extra weapons and spells.

You can download the 1 level demo from Gamejolt .

Games that will never receive a sequel

Posted by r1ckparker, 20 January 2013 - - - - - - · 1,449 views

A departure from my usual ramblings, I'm going to share with you some of my favorite games which will never receive a sequel.  Some games roll on and on, and have been with us since the dawn of gaming. And then you have the modern yearly updates which just roll on and on - Call of Duty, Need for Speed, Fifa.  And of course, there are millions of obscure g...


Posted by r1ckparker, 18 January 2013 - - - - - - · 673 views


Updates to existing games

Posted by r1ckparker, 27 December 2012 - - - - - - · 1,134 views

As well as starting a new project, I am quite keen to keep supporting my existing games, to that end, I have updated Deepfall Dungeon with some new features -Improved graphicsMore monstersNew game mode - Game PlusVarious improvements and bug fixesI have also produced a new video which shows off the game a bit betterhttp://youtu.be/Zi0u0ZfUqP0 You can down...

New Project - the importance of prototyping?

Posted by r1ckparker, 14 December 2012 - - - - - - · 849 views

So now my game is complete, I'm ready to start another project. I've had a few ideas about game structure and what I want to do, but I haven't really settled on anything yet. I usually like to prototype my games, before I start them, this gives me an idea of how long the game will take to code, what the controls will be like, and I build it up...

Deepfall Dungeon released!

Posted by r1ckparker, 18 November 2012 - - - - - - · 1,924 views

Deepfall Dungeon released! Deepfall Dungeon is a 3D first person fantasy role playing game. You have entered the dreaded Deepfall Dungeon and must find the exit! Along the way, you will fight monsters, find treasure, cast spells and build your character from a nobody to a legend! Will you make it out alive? Features - Hundreds of generated mazes - no two games are ever the...

Concept art

Posted by r1ckparker, 04 November 2012 - - - - - - · 1,063 views

I'm on the verge of releasing my game, I've been playtesting, balancing and bug fixing and it's almost ready.

To celebrate I'm showing you guys some concept and unused artwork, I always enjoy this kind of thing from proper devs, so enjoy!

Play Testing

Posted by r1ckparker, 28 October 2012 - - - - - - · 876 views

It's been a while so I thought I'd post an update, still working away on the game, today I have been playtesting and balancing. I don't want it to be too difficult and I want it to get harder as you progress. So I have been playing it from the start, making sure there are enough health potions, that monsters don't hit you too hard, and...


Posted by r1ckparker, 06 August 2012 - - - - - - · 803 views

Wow, making an RPG is hard. I mean you have to be a master of databases and spreadsheets, just to keep track of everything. I have a list of 250 items, all of which can be customised, lists of monsters, to hit tables, spells, abilities, status effects and all these things have to interact with each other behind the scenes.

How do you keep the game...

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