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r1ckparker's Journal



More bug fixing

Posted by r1ckparker, 21 July 2012 · 660 views

More bug fixing Found a horrible bug which only affected people who downloaded the demo (everybody then!). Apparently Windows does not let you save files to the installed program folder, and unfortunately that's where I was saving a text file which holds the controls and the screen resolution information. The game didn't error when it tried to save the...


Deepfall Dungeon early demo now available

Posted by r1ckparker, 19 July 2012 · 775 views

You lucky people! Get early access to the demo, available now on Indie City, the release date is still 2 weeks away but I want to get some feedback and find out what features people would like to see in the final version.

Download from here

http://underground.i...falldungeondemo

Please give feedback and bug...


Promotions

Posted by r1ckparker, 15 July 2012 · 799 views

I wanted to have a bit of a break from programming, so I decided to start promoting my game. I've set a release date and made a Facebook page, updated the web site and added a link on the 'Announcements' forum.

Any other suggestions as to where I can post a link to my game?

I've been doing a lot of bug fixing, it seems that every time I...


Deepfall Dungeon - 3d models

Posted by r1ckparker, 07 July 2012 · 804 views

Originally I planned for all the walls to be flat 2d polygons, with a plain texture placed on top. This means I don't have to worry about making 3d objects, texturing them, placing them in the world etc.

However my artist is amazing and he has made 3d models before. He has made some units which lock together and look really cool. Basically instead...


Deepfall Dungeon - Normal Mapping

Posted by r1ckparker, 05 June 2012 · 648 views

I've spent this weekend updating the lighting and effects, I've added Normal Mapping to all the walls and it's looking good now. It took me a while to make it look right, either it was too dark or too bright but I think it's just about there now. These effects can be turned on and off by the player, in case they are playing on a slow...


Dungeon Update

Posted by r1ckparker, 13 May 2012 · 594 views

I've finished adding magic into the game, it's based on the character's current level, any character will be able to cast basic spells, but as you advance you can only cast higher spells if you invest in your 'magic' skill.

Magic spells are limited by points, so you can't go round the dungeon blasting monsters with fireballs! ...


Website

Posted by r1ckparker, 23 April 2012 · 561 views

New website is up, hopefully will add more information later, at the moment there's just some basic info and screen shots

http://deepfall.moonfruit.com/

Another job crossed off my list!


3D test

Posted by r1ckparker, 22 April 2012 · 552 views

Thought I'd try and convert my game to 3D, as it would lend itself quite well to that perspective. Turns out it was quite easy and it looks great! Maybe I'll write a Nintendo 3DS conversion?!









More updates...

Posted by r1ckparker, 20 April 2012 · 491 views

More updates... I decided to make a 'to do' list of what is still left, and I was kind of depressed to discover that I could list 18 items just off the top of my head.

So I'm making a start on some of these, which includes a title screen, logo and proper name. Up until now it has just been '3d dungeon' or 'my game' but now it's

DEEPFALL...


Dungeon Update

Posted by r1ckparker, 15 April 2012 · 545 views
rpg, retro, indie, dungeon, game
Dungeon Update I've been working on the combat, I've streamlined it to make it 1 character and 1 monster. It was getting too complicated, I had 4 characters and up to 4 monsters, trying to manage inventory and decide which character was attacking which monster was a headache.

I've put all the items into the game, all weapons, armour, misc items etc. Just...






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