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r1ckparker's Journal



Progress

Posted by r1ckparker, 20 January 2012 · 429 views

Progress I've not updated for a while, but I've been hard at work. I've added character stats and a character sheet, I've added keys and locked doors, icons for items, I've made a start on the combat and put some monsters in, it's coming along great now and starting to look like a proper game.

Screenshots and videos...


Wizardry

Posted by r1ckparker, 05 July 2011 · 199 views

Damn! DAMNDAMNDAMNDAMN!!!!




Monster graphics

Posted by r1ckparker, 29 June 2011 · 206 views

Now I know how many and what type of graphics I need, and I can start replacing my scratch graphics with finals. I downloaded a royalty free model and wrote a quick display program which shows the model and exports it to a bitmap. I then loaded these into Photoshop, tweaked them slightly, added shadows etc. I am going to have 16 frames of animation for...


Bugfixing

Posted by r1ckparker, 21 June 2011 · 223 views

Had a horrible bug which destroyed my maze, took me a while to hunt it down and fix it. Turns out it was just 1 character in my code which was in the wrong place. I also took this opportunity to tidy things up a bit, do some more optimisation etc.

I stumbled across this interesting article about tutorials, my first level is a tutorial which explains how...


Title music

Posted by r1ckparker, 16 June 2011 · 202 views

As development continues, I've been forced to think about all the stuff as a gamer you don't usually think too much about, like UI graphics, icons, title screens, music, sound effects etc.

I've done some music for the title screen, which you can listen to below. I wanted to to be synth-y and slightly industrial. It's quite long and...


The importance of backups

Posted by r1ckparker, 13 June 2011 · 634 views

This is just a reminder and some advice to all you developers, make sure you backup your data. Stop for a minute and think - what would happen if you lost your hard drive? If you were flooded? Shark attack:? OK maybe not but you get the idea. Something dramatic happens and your computer is trashed. Would you be able to start again? Would you have the...


Starting the game from the beginning

Posted by r1ckparker, 12 June 2011 · 194 views

Last week I did a bit of work on lighting and applying normals to my walls. This gives the impression that they are made up of more than just a flat polygon. However because the viewpoint is so fixed (at 90 degrees and no vertical movement) it's really difficult to tell that the normals are even there! I might take them out at some point in the...


Pathfinding

Posted by r1ckparker, 30 May 2011 · 404 views

I've been on holiday this week, so not got much done. Last time I got monsters in and randomly walking around, but when they see the player they should walk towards him and this calls for pathfinding.

There's a fantastic page here which explains how it...


Monsters!

Posted by r1ckparker, 11 May 2011 · 213 views

It was surprisingly easy to get the monsters in and animated, and facing the correct direction in relation to the player. Basically the player has one of 4 directions (0, 1, 2 and 3) and the monster has 1 of 4 directions (0, 1, 2 and 3) and you subtract the monsters direction from the players direction to give you which sprite to plot. If the result is...


Combat

Posted by r1ckparker, 07 May 2011 · 210 views

Have made a start on the combat today, I have populated the maze with a random amount of monsters and when you bump into one, the combat routine is called.

Currently it's realtime and you have to manage your heat compared to how much damage you can do. I am going to add a 'block' function and I also still need to put some weapons in, but the...






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