Screenshots and videos incoming!
Screenshots and videos incoming!
1 standing still
3 walking towards the player
3 walking left (flipped for walking right)
3 walking away
I could, of course, have loaded the model straight into the game but there's a couple of reasons why I'm sticking to the flat 2d graphics. One is aesthetic, the game is a throwback to the old dungeon crawlers so I want it to have a semi-retro feel (even though it's in full 3d). The second reason is the target devices, the main goal is to be able to play this on a netbook which aren't the most powerful machines. If it gets ported to mobile devices there may be even less processing power.
I stumbled across this interesting article about tutorials, my first level is a tutorial which explains how the game works and I am definitely going to pick up some pointers from this article. I had actually made some of the mistakes mentioned in the article without realising it so it was definitely worth a read.
I've done some music for the title screen, which you can listen to below. I wanted to to be synth-y and slightly industrial. It's quite long and repetitive 'cos I figured that you would only hear the first few bars then you'd be pressing 'Start'. It gives a good indication as to the direction and feel of the game. Hope you like!
My title music
1) buy a cheap 1gb memory stick and write on it 'Backup'. Don't use it for anything else.
2) Make sure you backup regularly. Once a week, once a month. Whenever. Just get into the routine of doing it.
3) Store your backup away from your computer. Put it in a different room in a safe place.
Thats it! You may be asking, why is he telling us this? Has something happened? Well no. But it could, and that's the point. You never know.
So with the pathfinding in place, my engine is just about complete. I've implemented -
Procedural level generation
Mapped level generation
Movement with collision detection
Item management, with equipment/inventory screen
Interactive objects (doors etc)
wow, there's a lot of work gone into that lot! My next step is to start putting in the game elements and making it fun. The first step is to design a 'tutorial' level which introduces the elements of the game, tells you how to play, what are the goals etc. When I was playtesting other dungeon games, I found this was a big let down for some of them, there was no help at all so you didn't know how to play the game, what keys to press, what the goals were etc. I'm a big fan of in-built help systems and I think they are especially useful in an RPG game.
So I have started programming the first level, it is mapped rather than generated so it will be the same every time. I have a portrait graphic and a script which runs and gives you the basics from your Mission Controller, 'Theora'.
By the way I found this wonderful site, really useful if you are struggling for art assets.
There's a fantastic page here which explains how it works.
I could have downloaded a library but I thought it would be better to do it myself. Also I couldn't drop it straight into the game, because it would be a nightmare to debug in first person! I therefore programmed it as a separate function and I can just drop it in now. It's my own version of the algorithm called 'A+' because you can't travel in diagonals, just on the x and y axis. This is because the game is grid based (like Dungeon Master or Eye of the Beholder for example).
Here is a demo video, the starting point is the green square and the finishing point is the red square. Purple squares are checked (on the open list) and the blue line is the final path.
So all I need to do is replace the green square with the monsters x,y and the red square with the players x,y and it should work...
E.g. if player is facing East (1) and enemy facing South (2)
1-2 = -1
-1+4 = 3
Plot monster sprite 3. Repeat!
Currently it's realtime and you have to manage your heat compared to how much damage you can do. I am going to add a 'block' function and I also still need to put some weapons in, but the basics are there. I will also need to add a 'run away' option, in case things are getting bad!
I am also going to have to source some proper monster graphics, I'm just using googled images at the moment (I think the zombie monster is from Left for Dead!)
Onwards and upwards..............