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r1ckparker's Journal



FPS update

Posted by r1ckparker, 01 May 2011 · 220 views

Wow a whole 14fps quicker! But I still need to do some work to get it up to 60fps. Perhaps that is too high for a netbook, perhaps it only needs to be 30fps?


Optimisation

Posted by r1ckparker, 01 May 2011 · 164 views

The plan is that eventually the game will be ported to iPhone/android but currently the target is a netbook. These devices have quite low graphics capability and are slower than regular desktop machines.

I've been testing my game on my netbook and as I've been adding stuff its been gradually getting slower and slower. Today I've done some...


Inventory Screen

Posted by r1ckparker, 30 April 2011 · 457 views

I've been working on the inventory screen today, have added -

Tooltips - when you hover the mouse over an item it will show you the details
Icons - each item is represented by a unique icon. This icon is displayed on the Inventory screen
Drag and Drop - You can click an item and drag it to another 'slot'. The item's icon follows the...


Maze Game

Posted by r1ckparker, 29 April 2011 · 255 views

This is my 3D maze game. It is designed to feel like an old-school RPG such as Dungeon Master, Eye of the Beholder, Dungeon Hack etc. I am posting this blog mainly to force myself to actually finish it, otherwise it will probably disappear into the ether like so many other projects I've started!

I have set myself milestone targets which I hope to...






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