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Play Testing

Posted by r1ckparker, 28 October 2012 · 673 views

It's been a while so I thought I'd post an update, still working away on the game, today I have been playtesting and balancing. I don't want it to be too difficult and I want it to get harder as you progress. So I have been playing it from the start, making sure there are enough health potions, that monsters don't hit you too hard, and that you can actually finish each level!

I did find one strange thing, it is almost impossible to die on the first level. I wanted to check my game loop and make sure it dropped you to the Game Over screen then back to the Title Screen, so I found a monster and stood there while he tried to hit me - it took a good 10 minutes and I still had 1HP left!

I guess it might have been a fluke, I will try and replicate it. The monsters get tougher though after the first level so it shouldn't be a problem after that.

Everything else is finished all the monster graphics and sound effects are in, all the spells and skills are in, I just need to do a little work on my menus and help screens and I'm done!

About time too because I'm way behind schedule.

On another note, I have been playing around with Unity, it's very easy to code for multiple platforms, I'm sure I will be using it for my next project.

But I need a holiday first!

Bye for now.....

Rick

LOD Games - Deepfall Dungeon




so I found a monster and stood there while he tried to hit me - it took a good 10 minutes and I still had 1HP left!

Got a similar bug :) The issue was, that a hit never reduce the health under 0. At the time I checked the player char for death (hp<=0) the regeneration code added most of the time already 1 hp, which made it very hard to die.

I don't want it to be too difficult and I want it to get harder as you progress. So I have been playing it from the start, making sure there are enough health potions, that monsters don't hit you too hard, and that you can actually finish each level!

You need external testers. My first level isn't hard, but isn't easy either. But an alpher tester of my game didn't overcome the first mobs in fear of loosing too often (perma-death after X death). Best to add some kind of difficulty option :)

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