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Journal of Suspense



The Trouble With Inspiration

Posted by Suspense, 14 September 2012 · 600 views

... is that I need it. Everyone at some point tries to tackle a project that's too big and ends up failing. We've all been there, right? So we think to ourselves, "From now on I need to stick with smaller projects I know I can complete." And maybe you actually do finish one or two like that. But for me at least, that's not enough....


Prototype 1 finished

Posted by Suspense, 19 May 2012 · 532 views
jME3, Accessing Texture Data
Wow, I forgot how draining a full-time job can be. It's been surprisingly difficult to work on my game after I get home in the afternoon. Of course, the chronic insomnia is probably also a factor. Either way, finally managed to crank out some more code and finish off the first prototype. You can play around with it...


First version of game prototype - playable!

Posted by Suspense, 03 May 2012 · 607 views

Of course when I say playable, I mean you can press keys and something happens on the screen: link. A and D to move, space to jump, click to throw a snowball. Graphics are filler.

My original idea was to make a Scorched Earth with a snowball fight setting. ...


Graduation means lots of new stuff!

Posted by Suspense, 26 April 2012 · 453 views

As I said in my last journal post (5 months ago), I've been really focused on finishing school. That's my reason for not updating... ever. But that period is over now! Yep, I graduated last week. Finally. So now that I have time to breath, I also have time to show you guys all my shiny new stuffs! First up is stuff I mentioned in my...


new game and other happenings

Posted by Suspense, 17 December 2011 · 303 views

Hard to believe it's been 6 months since my Frogwood project went the way of the dodo. Here's a little update on what's going on now.

I've been focusing a lot on finishing school, so that's been a hindrance on any personal projects. But I'll be graduating in April, so who knows what will happen at that point. My CS course...


new spell

Posted by Suspense, 01 June 2011 · 166 views

I took some time this morning to get started on a magic spell for Frogwood: Flame Wave. It doesn't actually do anything yet in the game, but it looks kind of nice. I also added some stars and trees I found on the internets, and a crappy looking flower thing I drew.

Posted Image



life 1, me 0

Posted by Suspense, 26 May 2011 · 175 views

In a previous journal entry I talked about the #1 killer of projects, lack of motivation. Today is the #2 killer, Real Life™.

We're getting ready to start releasing a new product next week at work. I found out today that our lead developer is leaving the company next week. We'll be left with 3 programmers, 2 of which (myself included) have...


It's nice to get ahead

Posted by Suspense, 17 May 2011 · 144 views

As I mentioned before, I got ahead of my schedule last week. I thought about charging forward to the next task, but ended up choosing to convert my data files to XML from my cryptic raw-text format. It was a good choice because it was nice and easy to do and will make adding content a lot easier in the future. This will be a big deal. I've...


monsters

Posted by Suspense, 13 May 2011 · 195 views

Got monsters working this morning. Well, so far it's just monster. But you can shoot it to make it go away! Here's a video. This is my first time using fraps, and it seems to make the speed a little inconsistent. The video demonstrates shooting and aiming with the mouse; jumping; animation; monster action; and shooting the monster. You can...


goal 1 reached, and ramblings on motivation

Posted by Suspense, 10 May 2011 · 209 views

I added code for loading a new level and for firing the basic attack spell. This completes everything I can do right now for the bare minimum of functionality between the map and the player sprite. My goal for this accomplishment was set for Saturday, so I'm a few days ahead of schedule. Go me!

Now I have to decide how to spend these extra few...






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