Things are still on schedule, to have the engine of the game finished and ready for scripting by July 1st. I am still looking for an artist and sound producer, despite the amount of replies I got, none have responded to my follow up reply. For those that I might have forgotten to tell, I can't skype at the moment, I have no mic, and embarrassingly dropped/destroyed my phone over the weekend . As dumb as it might have been I wish it was on video... me plowing into a pole, while texting and walking.
Up next on the docket is something I've actually been looking forward to. I'll be putting together the script-able story telling portion of the engine. It'll be fairly basic, and resemble the typical JRPG style conversations. Though I want to allow simple animations while the talking is going on. IE imagine, two people conversing and suddenly a ship flies across the screen in the background. Simple things like that.
Looking forward to a crappy rainy memorial weekend so I might actually do some work over the weekend. After the story component, it's time to finish the player's persistent profile, and make sure it syncs up with the level based player, then the shop and upgrade system.
I still need to find a decent (free) sound library to implement into the game. I've been messing around with making my own, and it really doesn't need to be robust, just working with no bugs. Though I didn't plan time for writing my own, so if anyone has some suggest feel free to message me.
Till next time, and don't eat the jelly beans.