Skyrim

Published November 14, 2011
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Oh bethseda you do love putting out fun and buggy games. They definitely took alot of the good things from the fallout games when it comes to the controls. Oblivion always seemed so hard to gather/collect stuff to the point I usually only picked up things that looked worth it. I love the fact that when you enter a conversation you're not stuck in it, unless it's pertinent to the quest that you hear what they say and respond. Hell alot of the main quest especially when it's a conversation between multiple people. As they talk you basically detach from the conversation and can move around freely. Hell I didn't hear half the conversation with the alchemist in the beginning cause I took off running thinking the conversation was over. Good thing there's a journal.

12 hours in and I've barely covered 2% of the map. The land is huge, and deadly. The graphics are beautiful despite what so many complain about. The first time I went treking into the mountains and got hit by a snow storm took my breath away. I don't know maybe I'm just simple, but I love the fact that heavy rain actually makes it hard to see far away. The snow storm brought my line of sight to barely 5-7 feet. When I was attacked up there, surrounded by 3 bandits, swing my sword everywhere I could. I was just hoping to hit something. I was strafe and backing up all over the place, and then. SSSHHHHH************, backed off the frickin' cliff. At least I didn't let the bandits kill me ;) .

I have yet to try the radiant story feature out... still playing my High Elf warrior. But I can already tell the improvement from oblivion. The areas in the map are split into categories. ie dungeons, towns, forts, nests and so forth. I'm actually looking forward to my second play through. Also quests are alot more enriching, there's alot of times I head off on a quest think I've finished it, then find I'm only part way into a dungeon or fort. I decide to exlore deeper only to discover that theres a secret in the dungeon. Now I just have to go deeper and find this awesome treasure.

A quest to retrieve stolen merchandise sent me into a hideout. Inside I find out that the leader has been cocooned by a giant spider. Died four times, before I managed to kill the thing. Freeing the guy, he ran deep into the hideout which turned into a two hour spelunking deep into an ancient temple. Oh an just because thing dont become hostile right away, doesn't mean you can run up to them. Ran up to a giant ogre, and to have him to around and one shot me with his club before I could draw my sword.

The dragons are awesome and hard. Especially if you insist on fighting them in the mountains near their nest. Even a weakling one (green) whooped my level 10 before I could take half his life. My companion turned into a retard during the fight to. "What? Use a bow. Nah I'll just run circles with my mace and burn like a shiskabob", at least that's what I think she was trying to say.

Running into two wolves, I dismounted from my horse. Too my shock, the horse trampled both wolves before I could encircle him to attack. Thank you Ed, you did more than Lydia who was still running around, cause she won't draw her weapon unless I draw mine. Dumb AI, but she's a good meat shield. MMMM, meat, I'm off to have some fill-it-mig-non.

For anyone that liked the other elder scrolls, gothic, risen or fallout games. I'd definitely recommend this one. My only complaints so far is the fact that the ai's pathfinding still never takes in account the fact that you can jump. I jump across a small gap to take a shortcut, look back and realise I'm now on my own as my companion is never going to find a way to get to me, since they also don't know how to open doors.
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Servant of the Lord
I haven't played Skyrim yet, but out of Morrowind and Oblivion, I definitely enjoyed Morrowind better. I couldn't play more than 10 hours of Oblivion, whereas Morrowind consumed 350 hours on my main character alone.


As an asside for anyone that hasn't played Oblivion, [url="http://store.steampowered.com/app/900883/"]it's on sale on steam[/url] for the next 24 hours.
November 16, 2011 08:43 PM
freeworld
[quote name='Servant of the Lord' timestamp='1321476199']
I haven't played Skyrim yet, but out of Morrowind and Oblivion, I definitely enjoyed Morrowind better. I couldn't play more than 10 hours of Oblivion, whereas Morrowind consumed 350 hours on my main character alone.


As an asside for anyone that hasn't played Oblivion, [url="http://store.steampowered.com/app/900883/"]it's on sale on steam[/url] for the next 24 hours.
[/quote]

I never played morrowind, unfortunately as technology has raised my expectations, I probably never will. I loved oblivion, but one thing that I always hated was the way quests just felt like an MMO (for those that don't know, I strongly distaste MMO's). Every NPC, was like an internet kid, "I'm too lazy to find this on my own, can you go get it for me and bring it back?"

Skyrim, it's more like "Hey joe wants to talk to you", but along the way you discover your own adventures that have absolutely nothing to do with Joe. Then when you meet Joe, you end up on a completely new quest. rarely ever does it feel like your doing errands for anyone, and the small quests that are basically errands. Have you running ten feet to get something. It's not like a takes you 3 hours to pick up someone dry cleaning.

I finally got back to the main story yesterday, (44 hours in, and the only main story quest I've done was the prolouge), got wallopped by a sodding frost troll, so I just went back to explorering and enjoying the million other things to do in the game. It also seems in this one that not a single npc has gone to waste. They all have a story or adventure attach to them.

Also they took alot of aspects from the two fallout games, when it comes to the map, ui, and quests that make it so much easier to keep on track. Not once have I had that sense of "Whu? Go find the thing? That's real helpful, maybe you could tell me what the thing is. Oh... its a thing that looks like a thing, thank you, I feel better now." Atleast that's how I constantly felt with Oblivion.

I would almost say, this game is 'Risen', developed by Bethseda. There just so much more atmosphere, and feeling in the game.
November 16, 2011 09:32 PM
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