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Keeping up with yesterday

Critter Smash is "Done-ish"

Posted by a_insomniac, in Rants 26 December 2013 - - - - - - · 580 views

Overall, dipping my toe into the Android waters has been a unique experience in comparison to anything I have ever done on the PC. Considering that I favor C++, and to that effect have been coding for microchips as of late. It took no time to get back into a JAVA frame of mind.

For what it is worth...

Quick update - "Critter Smash"

Posted by a_insomniac, in Rants 22 December 2013 - - - - - - · 569 views

Two posts in a day? Wow... I can't even remember when I posted twice in a day ....

Anyway, I spent the majority of the day trying to finish up all of the graphics for Critter Smash. Usually, I'll code up to a certain point, then take a break and create whatever graphics are necessary. At least for me it breaks up the monotony. However, this time around I...

Android Dev - Coming up for some air

Posted by a_insomniac, in Rants 22 December 2013 - - - - - - · 471 views

It's been a about a week and a few days since I've started learning my way around the Android SDK. Early on,it is somewhat obvious that if you truly want to be able to troubleshoot your game, a solid foundation of the Android platform (non gaming code) is essential.

From what I've seen in the way...

"Caveat Emptor" IOS No ... Android Yes

Posted by a_insomniac, in Rants 12 December 2013 - - - - - - · 414 views

So how did I go from IOS to Android in less than two weeks? Well, I could really go on a rant about how the Cocos2dx documentation is limiting, and by attempting to circumvent Objective-C, I would be limited (knowledge-wise) to mainly programming games only. However, that is not the real reason why...

$99 and you're a developer? Now you tell me....

Posted by a_insomniac, in Rants 23 November 2013 - - - - - - · 703 views
cocos2d-x mobile C++
As much money as I've spent on education, books, and software. Now you tell me that for $99 I can be considered a "Developer" ? .... I have to wait 24 hrs. But hey...money well spent right?

LOL...If it were only that simple http://public.gamedev5.net//public/style_emoticons/default/d...

You blink and poof 2 friggin years go by.....

Posted by a_insomniac, in Rants 22 November 2013 - - - - - - · 500 views

Amazing how much time flies.

So let's see, I've been busy with school full time - two semesters away from senior status. The current day job (full time) is constantly brutal as always. Hmmmm what else .... let's see....my 3rd daughter Savannah was born to me back in July of this year. I guess I can say that I've been pretty friggin busy http://public...

Targeting multiple platforms

Posted by a_insomniac, in Rants 25 August 2011 - - - - - - · 460 views

Well sort of...I've really been thinking about not limiting myself to just Windows and keeping my options open for developing towards multiple platforms such a Linux and Mac OS. Tonight I spent sometime actually trying to setup a development environment using Cygwin & TextPad Pro. It is just amazing how much your realize what Visual Studios does for...

Still around...

Posted by a_insomniac, in P60 24 August 2011 - - - - - - · 319 views

*Knock on wood* I may be finally adjusted to working fulltime and taking classes...the last month plus has been a a$ kicker... Not in regards to subject matter but time management and a increased pace... I think I'm adjusted *lies*

Anyway, I will pick up my 2D sidescroller project P60 from where I left...

The Anatomy Of A 2D Platform Level

Posted by a_insomniac, in P60 11 June 2011 - - - - - - · 362 views

If you came here looking for an educated breakdown of how to create a 2D platform level then let me apologize now because you wont find it here. Yet this is where I find myself. How could something that looks so easy be so complex?

I have to admit that I figured creating one platform level Ala Mario/EWJ would be fairly easy but truthful it has...

Here a pixel there a pixel...

Posted by a_insomniac, in P60 04 June 2011 - - - - - - · 283 views

My main goal for the weekend is to get the only level for P60 in the can by at least 90%. The toughest part thus far has been coming up with the artwork for the game. In any other situation I would have made everything in 3D instead of drawing, scanning, pixeling etc...why? Well because I suck so bad a pixel art it's not even funny and animating in...

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