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Disciple of Jonato



Toasty Update #2

Posted by CRYP7IK, 13 October 2013 - - - - - - · 279 views

So previously I showed a basic usage of the GameSystem and how the GameSystem works as well as the BehaviourSystem. I also showed how on windows the maximum FPS was 999 compared to Mac and Linux which had many thousands. This is due to visual studio missing a proper high res timer implementation for std::chrono and if the speed of the application is equal...


Toasty Update #1

Posted by CRYP7IK, 08 October 2013 - - - - - - · 814 views

The first update is here, and it has a few things in it that I would like to show off. This might be very long.

So first thing's first, to start using the game engine you can create a GameSystem object like so:Toasty::GameSystem* system = new Toasty::GameSystem();
Now you don't have to use a GameSystem but it is useful in doing these things:

Automatic...


An Introduction To Toasty

Posted by CRYP7IK, 05 October 2013 - - - - - - · 767 views

Toasty - An Introduction

I have started working on a simple to use C++ game engine with accompanying editor using an outboard component based system as it's base. I will be using this blog to chronicle my progress.

I started this project because of several reasons and these reasons are of course my own opinion.

Reason #1

There was no easy to use c...


Flash Peer-to-Peer 2!

Posted by CRYP7IK, in Flash 26 June 2011 - - - - - - · 572 views

Okay, it's been a while since my last post but I had to look after my sisters kids who lives three hours away, but now I am back and ready to post some progress.

I have mostly been working on my Flash Engines networking capabilities and have made a simple...messenger type thing. People can make a 'game' (Only differing thing is the name), join...


This Way Up!

Posted by CRYP7IK, in Flash 08 June 2011 - - - - - - · 357 views

So I have been working on a game for the last few months called This Way Up!

The description of the game is at www.theactionfriends.com and it says:

TWU is a 2D (What? it's actually 3D) side scrolling platformer with an emphasis on speed and quick reflexes. Keith the robot (Main Character) has a couple of abilities up his robo-sleeve to navigate...


TS Game Engine

Posted by CRYP7IK, 28 May 2011 - - - - - - · 795 views

Hey all!

Oh my goodness, I wrote an entry before this but when I went to publish I clicked Add Entry instead which doesn't add the current entry but tries to add a new entry. Why does a button that allows you to add a new entry come up when you are already at the page adding a new entry. GOSH. But really just my idiocy in not saving a...


Flash Peer-to-Peer!

Posted by CRYP7IK, in Flash 23 May 2011 - - - - - - · 506 views
elma, sorc, flash, p2p, cirrus and 1 more...
Well, I have been working on things just not anything mentioned in my last post, instead I worked on a cool account creation \ login system that my games will be using, I also plan on integrating those with FB and Kongregate so people can login and play using those credentials. The reason I need these is a way to save for...


Flash Engine, GO!

Posted by CRYP7IK, 20 May 2011 - - - - - - · 628 views

So for the last few days I have been working on my flash engine (currently unnamed) and by extension Elma and Sorc.

The way I handled this was, I first figured out the games I would be making using this engine, one was a strategy game, the other an adventure game, both utilising different views but...


Brains

Posted by CRYP7IK, 17 May 2011 - - - - - - · 351 views

Hey all,

I figured I may as well post about the game I developed with two friends and class mates at QANTM for our final project called Brains. I already outlined a little bit...


The Forest Of All Beginnings

Posted by CRYP7IK, in General 13 May 2011 - - - - - - · 264 views

Hey there everyone! I am fairly new to all this so let me just start with a quick introduction followed by an overview of my projects! I am 21 years old turning 22 soon, I have a 'Bachelor of Interactive Entertainment with a Major in...






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