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Toasty Update #4

Posted by CRYP7IK, 31 October 2013 · 428 views

entity component system toasty update engine c++
Toasty Update #4 Hey there! Look it's already Update #4!

So in this update I included a video to show things off in motion and the video has an explanation of the update. The test currently involves about 40000 tiles (200*200 map) and ~4000 entities (trees and a single animated goblin) the map is randomly generated each time (Which made me realise how complicated C++11 random number generation is, so I'll have to pull that out into some easier to use functions later on).

I decided the best way to test a game engine is to create a game with it, so I made this test which will be a game similar to settlers with not much complexity.

Stuff to do:
  • AI System
  • Builders + A couple of buildings
  • Have trees drop logs which loggers pickup and take back to a storage area
  • Soldiers
Go here to see the demo. It requires the VC++ Redist 2012 package to run.




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