Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!






Toasty Update #8

Posted by CRYP7IK, 21 December 2013 · 457 views

Okay, I ran into an issue with the editor lately, and that is when a plugin is added and it adds it's control to the inspector (think from Unity) when an entity is selected with a component it added to the engine it will position itself very far down making it not look aesthetic, which I think is important. But in the mean-time (I haven't been able to fix the bug yet) I worked on the Ogre3D renderer, it's pretty simple at the moment and contains these components:

Attached Image

OgreMeshComponent

Simple mesh component, links to a file which it uses as the mesh.

OgreCameraComponent

While this does work, it will immediately crash the app when two are added as I do not know how I can create a camera but not enable it, something I have to fix.

OgreLightComponent

A pretty simple component that just adds a light.

OgreTerrainComponent

Just creates a terrain component that randomly generates itself using perlin noise.


I have also created a basic plugin for this system in the editor which exposes the light and mesh components with only the light component actually having a custom control. You can actually see the issues with the inspector in this screenshot.

Attached Image




December 2014 »

S M T W T F S
 123456
78910111213
14151617181920
2122232425 26 27
28293031   

Recent Entries

Recent Comments

Latest Visitors

PARTNERS