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Toasty Update #9

Posted by CRYP7IK, 28 January 2014 · 349 views

Toasty Update #9 Hey guys!

The lack of recent updates was because I was travelling with my partner, we went to many places but the main event was Las Vegas new years, which was insane!

So, I've been back for a few days and I'm ready for another update in this one I have added a basic AngelScriptSystem, which is pretty interesting.

The angelscript system has a few cool features, the first being you can provide a main file to use which will make AngelScript your main entry point, this means your entire game needs to be in AngelScript rather than C++. The second is that you can add behaviour scripts to an entity, this should work exactly like Unity.

At the moment only the first feature is in place and I am still attempting to register all the methods and functions! But check it out:
void main()
{
	print("Hello world\n");
	print(1+1);
	print("Creating an entity!\n");
	
	Entity@ ent = Entity();
	print("The default name of this entity is: ");
	print(ent.GetName());
	print("\n");
	print("Setting the name to something else...\n");
	ent.SetName("NathansEntity");
	print("New name is: " + ent.GetName() + ".\n");
	
	GameSystem testSystem;
	testSystem.AddEntity(ent);
	
	print("Starting the loop in...\n");
	DoCountdown(5);
	
	while(true)
	{
		testSystem.Tick();
		print(testSystem.GetFPS());
	}
}

void DoCountdown(int a)
{
	for( int n = 0; n < a; n++ ) 
	{
		print(a-n+"\n");
		WaitForSeconds(1);
	}
	
	print("Go!\n");
}
The C++ is literally just this:
#include "AngelScriptSystem.h"

//Commented like a newb.
int main(int argc, const char* argv[])
{
	Toasty::AngelScriptSystem* system = new Toasty::AngelScriptSystem(nullptr, "main.as");
        delete system;
	return 0;
}
This script results in the following:

Attached Image
Attached Image

The only issue is the fact that Toasty is modular which means I have to make a choice, does the angelscript system know about every other system or does every other system know about angelscript? Not sure at the moment, but as I think on it more I am sure I'll come to a conclusion.




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