Jump to content

  • Log In with Google      Sign In   
  • Create Account

Graphics & Games... or the other way around



Updates

Posted by Matias Goldberg, 19 August 2012 · 419 views

Distant Souls
I've been working a lot since the last time the pre-alpha demo was released. I've been doing improvements overall based on the feedback from testers. I'm trying to get a new demo ready so that more testers can be engaged into the play mechanics. There were two big elements that were present but were very...


How to design a massive boss battle

Posted by Matias Goldberg, 24 June 2012 · 1,158 views
Boss Battle, Giant bosses and 10 more...
How to design a massive boss battle

Initially I wanted to get ready an introduction scene and a boss battle. Shortly after I realized the timeframe wouldn't allow me to do both. I had to choose. So which one would more badass and entertain more? I went for the boss. And I'm glad I did.

In case you have no idea what I'm walking about,...


Distant Souls Demo available for Download!

Posted by Matias Goldberg, 22 May 2012 · 1,192 views
Distant Souls, Turtarian, Fantasy and 8 more...
First, there's bad news: Distant Souls failed to run on the spec. machines from Intel Level Up contest! Posted Image
Therefore, it's disqualified.

Now let's change the subject:
There's a DEMO AVAILABLE FOR DOWNLOAD!!!...


Crowdfunding... and taxes?

Posted by Matias Goldberg, 07 April 2012 · 2,290 views
Crowdfunding, Tax, Pre-Sale and 2 more...
So, I was reading a few forums today, and crossed around this page, about the tax implications of crowdfunding.

I don't know how it's currently being handled. Probably the way it's been suggested by the posters.

I'm not in the US, nor am I familiar with their tax laws, but I...


Demo finally submitted to Intel Level Up contest!

Posted by Matias Goldberg, 18 March 2012 · 1,273 views
Crunch mode, Game Contests and 1 more...
3 months in crunch mode, 2 sleep-less weeks and a fully playable demo has been developed.
Evertyhing has been made under a very tight scheduled and I'm glad I was able to meet it.
It requires a lot of sacrifice and self-discipline. Indie game development is not for everyone and there are a few articles already about it.
Everything's now up to...


Double Fine success: Intrigues

Posted by Matias Goldberg, 10 February 2012 · 1,175 views
Double Fine, Kickstarter and 2 more...
It's been a long time since a made a post. I have ton of new material; but my focus is in getting the demo ready for the Intel Level Up contest. It's a very tight schedule. My apologies on that. I have a whole city and a badass boss battle on the works.

I'm just passing by to tell my thoughts out loud regarding...


New stuff, new screenshots, better lighting, more models. More everything

Posted by Matias Goldberg, 31 October 2011 · 356 views

It has been a while since the last post. A lot has been done and I just happen to have little time to be writing blog. Development is steadily progressing and despite the quiet blog. there's a lot going on.

Adrianne was finnished
The main female protagonist/antagonist wasn't finished at the time of writing my last...


Updates (Warning: Screenshots heavy)

Posted by Matias Goldberg, 07 August 2011 · 339 views

This is a repost from my blog. It was originally posted here.

Whoaaaaa!! It's been a busy month. I apologize for the lack of updates, but I've been very busy lately.


What's...


Making your character come to life (Part II)

Posted by Matias Goldberg, 20 June 2011 · 1,096 views

This is part II, you can find part I here.



Motion extraction

As you may have read in the...


Making your character come to life (Part I)

Posted by Matias Goldberg, 15 June 2011 · 884 views

I come from a programmer's background. I've always been interested in 3D graphics, paying a lot of attention to the details. A description that probably fits me best is technical artists: someone who increases the quality and looks/appearance of the work by writing new shaders, doing some fancy math, procedural stuff, writing 3D tools (viewers,...






PARTNERS