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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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OMG NUB!



Git hub

  Posted by Tape_Worm, 13 November 2014 · 153 views

<p><a href="http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png "><img class="alignleft size-full wp-image-8" src="http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png" alt="sitelogo" width="355" height="116" /></a>I’ve finally given in and become a lemming and followed the rest of the...


Font editor

  Posted by Tape_Worm, 31 March 2014 · 256 views
Gorgon, Direct3D 11, SharpDX, C# and 2 more...
http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png It’s been a very long time since I’ve made an update here. I’ve been working steadily on the font editor module for the Gorgon editor and it’s finally nearing completion (the last 99% of 99% of 99% etc…).
I’m quite proud of this thing. It’s supports a pretty well rounded suite of functi...


Cameras

  Posted by Tape_Worm, 10 September 2013 · 47 views
Gorgon, Direct3D 11, SharpDX, C# and 2 more...
http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png In the 2.x version of Gorgon I wanted to add cameras. It was most tedious before when you wanted to translate an entire scene by an arbitrary amount. So when I started this thing, I created an Orthographic camera object. The previous version of Gorgon used an Orthographic camera intern...


More the editor

  Posted by Tape_Worm, 27 March 2013 · 47 views
Gorgon, Direct3D 11, SharpDX, C# and 2 more...
http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png Here’s a another screenshot of the editor. This time with the Font editor plug-in in action. Note that this is very very very incomplete and may not look like this when everything is said and done.
http://www.tape-worm.net/GallereeeeCallOnMe/albums/gorgon/tools/v2/gorgon_fonteditor_plug...


The editor

  Posted by Tape_Worm, 25 March 2013 · 47 views
Gorgon, Direct3D 11, SharpDX, C# and 2 more...
http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png So I’ve been busy working on building the editor for creating the content for Gorgon. I know I posted a screenshot of a very old initial version of the editor way back:
http://tape-worm.net/wblog/wp-content/uploads/2012/05/Font_Editor-256x192.png
Ugly.
Anyway, I totally scrapped that o...


DEATH TO D3DX!

  Posted by Tape_Worm, 22 February 2013 · 40 views
Gorgon, Direct3D 11, SharpDX, C# and 2 more...
http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png FINALLY. I’VE FINALLY DONE IT! It took weeks of work, but I managed to exorcise D3DX from Gorgon. Behold my video playing an animated GIF using a 2D texture array:

I’ve provided extensive info after the jump thingy.
In case you’re wondering (and you know that you are), I used the D3D...


Boing!

  Posted by Tape_Worm, 30 December 2012 · 34 views
Gorgon, Direct3D 11, SharpDX, C# and 2 more...
http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png Well, it’s been a while. I’ve been busy. You’ve been busy.
Anyway, I actually took some time to test out a piece of functionality for the new version of Gorgon. This new version of Gorgon will have a graphics API separate from the 2D renderer (the 2D renderer uses the graphics API howev...


Gorgon in text mode…

  Posted by Tape_Worm, 12 September 2012 · 23 views
Gorgon, Direct3D 11, SharpDX, C# and 2 more...
http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png Yep. Console window actually. Exciting. Just a silly example program showing how to use some of the functionality from the common library.
You can go back to sleep now.
http://tape-worm.net/wblog/wp-content/uploads/2012/09/Gorgon_In_Text_Mode-256x192.png
Text mode. Now you too can w...


Dual monitor stuff

  Posted by Tape_Worm, 12 August 2012 · 32 views
Gorgon, Direct3D 11, SharpDX, C# and 2 more...
http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png So here’s a screenshot of the dual monitor code in action:
http://tape-worm.net/wblog/wp-content/uploads/2012/08/DualMonitor1-256x192.png
It’s not much to look at, but it was a major pain in the ass to get working, and does indeed work. Basically you create 2 forms, and 2 swap chains a...


Look at my balls

  Posted by Tape_Worm, 15 July 2012 · 57 views
Gorgon, Direct3D 11, SharpDX, C# and 2 more...
http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png So, I’ve been quite busy lately with a new job and such. And as a consequence I haven’t had any time for Gorgon recently. But I finally sat down this evening and did a little work (not much mind you, and certainly nothing of note) on Gorgon 2.x.
I’ve uploaded the Ball Demo to the site...






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