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Net Gnome's Vaerydian Journal



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In Absentia

Posted by Net Gnome, 11 May 2012 · 301 views
stuff
Despite the rumors, i'm still here! Posted Image

Progress has slowed, mainly due to work heating up over a new project. I've been busy and when I do get home, i'm tired so I seek mindless entertainment, well, mostly mindless...


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Glimpse: updated progress

Posted by Net Gnome, 14 April 2012 · 586 views
Vaerydian, Glimpse and 1 more...
Well, I've spent the past week or so futzing around working on Glimpse. I've got the core pieces for the most part complete or at least 95% there.

So here is a video showing the progress:

[note: if you have trouble seeing the video, adjust it up to 480p, seems Google's encoding to 360p is wierding out...


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Glimpse: an XNA & ECS UI Framework

Posted by Net Gnome, 07 April 2012 · 585 views
Glimpse, UI Framework, XNA, ECS and 1 more...
So, when I've had the free time I've been working on my UI framework for Vaerydian. I've been fairly busy, so i haven't gotten much done yet. At least nothing that I can really show yet.

I did decide a few things:

Glimpse
I wanted a UI library, because i plan on making more games than just Vaerydian, so a UI library will be useful....


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Vaerydian: Workin the UI + Simple Silly Sounds

Posted by Net Gnome, 31 March 2012 · 621 views

Not much to show... yet... I've been working on building core UI components and their architecture.

All independent UI pieces (i.e., non-nested) are declared as part of a UI component as a UserInterface Interface (i.e. IUserInterface). This component is then processed by two UI systems (Update and Draw). When a UI is added to the game, these systems...


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Vaerydian: Wanderers, Death, & Destruction

Posted by Net Gnome, 17 March 2012 · 772 views
Vaerydian, Death and Destruction and 1 more...
This week i've implemented Vaerydian's first enemy AI. Like my other follower AI, its implemented in a Behavior Tree. This BT currently supports a wandering branch, a pursue & attack branch, and a flee branch.

I've also added two new decorator Behavior Components: Timer and Counter to support the new logic. Timer executes a behavior after a...


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Vaerydian: Lots 'O Stuff Make Damage!

Posted by Net Gnome, 10 March 2012 · 695 views
Vaerydian, Floating Damage and 2 more...
Made a ton of progress on Vaerydian. Its really starting to come together nicely.

I've added the following:
ScreenManager (helps me segment ECS Instances and allow easier things like Title Screens, Game Screens, and Menu Screens)
Start Screen (title menu, etc.)
Basic Menu Window (the menu on the title screen)
Game Screen (what...


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What is Vaerydian?: RPG Theory, Progression, and Mechanics

Posted by Net Gnome, 03 March 2012 · 727 views
Game Mechanics, Progression and 2 more...
The Theory of an RPG:

When I first started envisioning what Vaerydian would be, I knew I wanted it to be an RPG. What should its theme be? What about setting... etc. etc. etc. But most importantly, what exactly is an RPG?

Over my 20+ years of playing games, i've seen RPGs described and implemented in...


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Vaerydian: QuadTrees, AI Animation, Interactions, and HPs

Posted by Net Gnome, 25 February 2012 · 2,475 views
QuadTree, Vaerydian, HealthBars and 2 more...
I've made some good progress since earlier in the week. I spent most of my time over the past few days thinking up how i wanted to modularize things before i dove in to implementing these new features. So far, it appears it has worked out great during today's coding session.

I updated my AI's BehaviorTree to include a final animation behavior...


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Vaerydian: Bouncy Blasters

Posted by Net Gnome, 21 February 2012 · 531 views
Projectile Collision and 2 more...
Another quickie update. I spent about 30 minutes this morning and enabled my projectiles to respond to collisions. I'm loving this ECS Framework on how easy it made this. Just added some properties to my MapCollidable component (a boolean for if i collided, and a vector to hold the collision response vector) and populated them in the appropriate places...


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Vaerydian: Lord Lard's Blasters

Posted by Net Gnome, 20 February 2012 · 1,937 views

I've got a quickie journal here today. Inspired some by Mojang's, Oxeye's, and Wolfire's 60 hour charity Mojam for http://www.humblebundle.com I worked on adding in a projectile system into my ongoing game. I also added sprite animation and sprite sheets. Since I contributed (as in made a donation) to...






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