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One man show

Tetris in Ruby

Posted by ne0_kamen, 24 February 2012 - - - - - - · 2,786 views


My exams are over (finally).
One of the courses I took this semester was introduction to the Ruby language.
For the final exam, we had to make some project of moderate complexity.
The result was like 90% web apps (written using Rails), several console apps and several games (most of which were chess simulators, they seem to be beloved among the...

Realtime raytracing with OpenCL II

Posted by ne0_kamen, 17 February 2012 - - - - - - · 22,898 views


In the first chapter of Realtime raytracing with OpenCL, we talked about how to use the OpenCL API for general computations and I wrote a program to sum 2 arrays on the GPU.

Now I...

Realtime raytracing with OpenCL I

Posted by ne0_kamen, 10 February 2012 - - - - - - · 8,215 views


As my university's exams are going, I had been busy working on various course projects.
This semester I took a Raytracing course. That's something I've been playing with some time ago, and I thought I could get some credits without paying much attention (which is important due to my lack of time and motivation to go to lectures :D...

New year, Robica and Trine 2

Posted by ne0_kamen, in Uncategorized, Robica 01 January 2012 - - - - - - · 825 views

First of all happy new year! I hope that 2012 will brings new emotions and sensations.
I wish you all to be productive at your hobby, but still have much time for your friends and families, and other things you love.

So much stuff to write about...
I've done a fair amount of work during the holidays.
I carried my laptop during the holiday trips....

Robica - Teleporter robot and new puzzle

Posted by ne0_kamen, in Uncategorized, Robica 13 December 2011 - - - - - - · 564 views


I've been working some more on my puzzle/adventure game called Robica .
I'm showing a new challenge and a new robot (The Teleporter) in this video :

The teleporter is a robot that can teleport anywhere that he can get his "teleportation beam" to point to.
This mehanic allows...

Fall - 0h game jam

Posted by ne0_kamen, 30 October 2011 - - - - - - · 371 views

Hi world,

Some folks come up with the idea to create a game in zero hours (because of daylight saving time).
So the challenge was to wait for one hour before the DST shift and make the game until the time is set to go 1 hour back.
In my case, this was 3 AM (For England and Germany 2AM).

I thought the design a few hours beforehand - I decided to make...

Robica - Another Puzzle

Posted by ne0_kamen, in Uncategorized, Robica 12 October 2011 - - - - - - · 402 views

Hello gd world,

Progress on my Puzzle/Adventure game Robica is going along.
If you are unfamiliar with my game, please check my previous 2 entries.

Here are some of the new stuff that I implemented since the last journal :
- "Magneto" robot can attract objects
- Created a robot - swapping block. The player can walk with a robot over it and press...

Robica - New robot & video

Posted by ne0_kamen, in Uncategorized, Robica 21 September 2011 - - - - - - · 389 views

Hello gamedev world,

Sadly I didn't have enough time this week to make another level. In case you missed the video & into I posted last week, you can
check my previous entry.

What I managed to do this week is the model of another...

Robica - Intro & Video

Posted by ne0_kamen, in Uncategorized, Robica 13 September 2011 - - - - - - · 406 views

Hello world,

it took me quite a lot longer to post the follow up of my "New journal land scribe", but here am I.
So today I decided to finally let you know about my "top secret" project and give a video at the end of the entry.

Robica is a game that I and a fellow from these forums (Alex Anke) started last year. It was actually an...

Why I'm starting this journal ?

Posted by ne0_kamen, 22 August 2011 - - - - - - · 389 views

Hi, folks,

First of all if you are reading this, then I’m terribly sorry for your time loss.

I want to outline why I’m programming games and why I’m starting this blog (as I never maintained one).

During the past 5 years, I’ve created several games, mostly uninspired arcade clones.
While probably the people who played these games,...


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