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Life Update

Posted by YodamanJer, in A*Little*Epic 05 June 2012 · 680 views

Well life has certainly gotten in the way of my developing desires.

I work almost full-time at my job now, earning $7.50 an hour, paying bills with said check and occasionally taking my girlfriend out to dinner. It's also pretty much summer now, so I spend less and less time on my computer, enjoying the nice weather outdoors.

I'm also about to head a Youth Group project at my church, so time on the computer will be less and less. Does this mean I'll not be able to develop my game, A*Little*Epic? No!

Part of the reason I haven't been working on it as of late is that I've been looking for a suitable language to code it in. GLBasic was great, but I just can't afford the price of it and honestly, the fact that the code had to be written in all capital letters drove me insane. I then looked into Panda3D, and while that is a GREAT engine for small games, it slows down massively when you add sprites and super-detailed models. It's also ridiculously hard to configure Panda programs to your requirements. It may be an open-source engine but they sure try to make you stick to their specifications.

So I've gone another direction; OpenGL and Java. Thus, I discovered the Lightweight Java Game Library (LWJGL for short).

Interestingly, it's what Minecraft is programmed in, so you know it's quite the capable engine. Paired with a networking library (LWJGL does not support networking off the bat) and some assets, LWJGL will give me the power that I need, in a language I'm finding easier and more powerful than I dreamed possible. Yep, I actually love Java. Time to do some work with it!




Great, I wish you the best of luck. All engines are capable it's what you make of them that changes how people look at it. I think the move to Java was a good one and I am glad you are liking it, just beware Javas speeds can fluctuate very strangely when a lot of things connect and cross reference each other in an out of order way.
Congrats on the job + youth group.

All-caps coding would put me off a language also. =(
The features of GLBasic were great but having to constantly hold down shift was annoying, and the all-caps made the readability of the code extremely difficult.

I like the structure of languages such as C# and Java; easily readable, amazingly capable, and multiple options to produce amazing results!

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