Espionage Development Video 02 and Unity3D Fonts
Posted by rwilson1982,
in
Unity3D
01 November 2011
·
208 views
Since the first video I have implemented more goal behaviours (specifically Fight Opponent and Escape Complex) for the AI. Once an agent has the four items it will make its was to the exit and "complete the game". It can get the items from the containers or from another agent if he beats it when fighting. If an agent gets beat while fighting it...
Create a custom theme