The short video below demonstrates a four room complex with two AI agents. It is a bit contrieved to quickly show the agents searching for items, the basic combat and escaping the complex once all the items are acquired. It is very rough looking at the moment but all the AI behaviours are working. Functionality before polish...
My next objective is to implement the player object and HUD so that the game can actually be played and interacted with rather than watching the AI entites fight it out. I also intend to tweak the goal evaluation/selection behaviour of the AI entities.
As an aside, I also wrote a blog entry on my own site about working with fonts in Unity3D from C# scripts. I had been meaning to do this since I implemented the text scroll functionality above the AI entities heads as I could not get all this information in one place when searching myself at the time... hope it is useful:
Working With Fonts In Unity3D