Slaton's Journal

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4 entries
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slatonW
November 15, 2011
The Dark Side of Iterative Design
The game development process involves a lot of work and sometimes it seems almost too much to take on. However, the key is to not take on an entire project at one time. You'll need to break it up into manageable chunks so that you can focus and work on those to a high polish and so you don't lose y…
1,602 views
slatonW
November 08, 2011
The Problem with Fun
Something that I've been trying to wrap my head around lately is why people continue to blanket games as fun. The problem with the word fun, pointed out by many such as Warren Spector in "Fun" is a Four Letter Word, is that it lacks the information to adequately describe the breadth of reactions an…
2,443 views
slatonW
October 31, 2011
Tools of a Game Designer: What I use and What is out There
There are a variety of ways to go about designing a game. Luckily enough I've had enough projects to work on and enough freedom to try different ways to design them. Some ways have completely failed me and others have shown real promise. In this post I will discuss both the general design tools and…
1,810 views
slatonW
October 25, 2011
The Future of Games: Can Games Impact your Life?
Games don't have the best image in the world today. They're branded as toys, bad influences, evil, and they are definitely not as respected as other mediums of expressions. However, I believe there will be a change of the public's perception when it comes to games if we set our sights high enough. …
1,584 views
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