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swiftcoding



PlayFab Game Jam Postmortem

  Posted by swiftcoder, 26 October 2015 · 49 views

<p>A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran <a href="http://alexcpeterson.com/ " target="_blank">Alex Peterson</a>, my good friend and composer <a href="http://leolangingermusic.com/" target="_blank">Leo Langinger</a...


PlayFab Game Jam Postmortem

  Posted by swiftcoder, 26 October 2015 · 1,203 views

https://swiftcoder.files.wordpress.com/2015/10/somethings-not-right-here1.jpg?w=800&h=330&crop=1  A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran Alex Peterson , my good friend and composer Leo Langinger , and the fortunate last minute addition of artist Bren...


Data permanence (or a lack thereof)

  Posted by swiftcoder, 13 March 2015 · 1,344 views

When Google VP Vint Cerf warned that increased dependence on technology could lead to a ‘digital dark age’ , he merely echoed the concern of everyone involved in the preservation of information in a digital world. While it is expedient to dismiss his claim as sensationalist and/or paranoid, Google’s announcement yesterday that they are closing down the Go...


Approaches to Resource Disposal

  Posted by swiftcoder, 23 May 2014 · 2,591 views

I’m working on developing a novel programming language, working title ‘aevum’. As part of that process, I’ll be writing a series of articles about various aspects of language design and development.

Every long running computer program is going to need to obtain a variety of resources, and those resources are almost always finite. Memory, file handles, t...


Fun with commas

  Posted by swiftcoder, 14 June 2013 · 1,318 views

This thread over at GameDev got me thinking, “can one assign Python-like tuples in C++?”

I don’t want to pollute the thread in For Beginners with that discussion, but the answer is yes, even without C++11 initialiser lists:

#include <iostream>struct A { A &operator = (int i) { std::cout << "A = " << i << s...


Bidding a Freelance Contract

  Posted by swiftcoder, 28 October 2011 · 1,020 views

Although I am gainfully employed at present, in the past I have made a good portion of my living in freelance work: websites, Facebook applications, database tools – even the odd carpentry project. The most essential skill involved in freelancing any field? Communication. But the next most important skill is the ability to accurately estimate...


Logarithmic Spiral Distance Field

  Posted by swiftcoder, 21 June 2010 · 956 views

I have been playing around with distance field rendering, inspired by some of Iñigo Quílez’s work. Along the way I needed to define analytic distance functions for a number of fairly esoteric geometric primitives, among them the...


The price of progress

  Posted by swiftcoder, 21 January 2010 · 584 views

I recently installed the beta of Microsoft Office 2010, and the first thing that struck me is how it performs noticeably worse on my 3.0 GHz quad-core AMD gaming rig, than Office ’98 performed on a now 12-year-old PowerBook G3, powered by a little 250 MHz PPC processor.

You can probably guess the next stage of this little anecdote… Office...


RFC 1149 implemented

  Posted by swiftcoder, 12 September 2009 · 406 views

This one goes out to all the networking students in the house:

Wired reports that a firm in South Africa successfully demonstrated that data transmission via flash drive equipped carrier pigeon is faster than their existing internet service...


simplui 1.0.4 released

  Posted by swiftcoder, 17 August 2009 · 371 views

New in this version:

  • Support for multiple windows
  • Java-style flow layout
  • Full batching
  • Numerous performance enhancements and bug fixes
  • Minor theme tweaks
  • setuptools/easy_install support
Given the speed of development, simplui has moved to its own googlecode...






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