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Lior Tal's Sandbox



Auto Save for Unity

Posted by Lysergide, 23 January 2015 · 0 views
unity, unity editor, autosave and 3 more...
Auto Save for Unity This article was originally posted on Random Bits . Check it out for more Unity related content.
What can you do when a team member suffers a recurring Unity editor crash, losing all level design work ? My answer was to write a small and helpful editor extension - auto save! (and then blog about it).

TL;DR

This post describes a simple solution for im...


Finding Missing References in Unity

Posted by Lysergide, 06 December 2014 · 334 views
unity, unity-editor and 1 more...
While working with Untiy, missing references can occur for many different reasons. They are simply a broken "link" between objects and can result in the game not behaving correctly or even crash.

I just posted a new article on my blog on how to find missing references in Unity: http://www.tallior.com/fixing-missing-references/

Check it out and let me k...


A summary of Unity's attributes

Posted by Lysergide, 16 November 2014 · 307 views
unity, unity3d, attributes
Attention attention, Unity developers.
I have written a short post, summarizing all of Unity's public attributes (45 in total).

Check it out here to see how many you already know, and to learn about the rest: http://www.tallior.com/unity-attributes/


Wonderball Heroes hits 500K on Google Play

Posted by Lysergide, 10 November 2014 · 445 views
wonderball, android, google-play and 1 more...
Our game - Wonderball Heroes, has recently hit the 500K download mark on Google Play.

For more info (and the download link to check out the game), see this post: http://www.tallior.com/wonderball-heroes-500k-downloads/


Unity Editor Extensions - Menu Items

Posted by Lysergide, 16 September 2014 · 220 views
menu items, unity, editor and 1 more...
Hello fellow devs,

I have posted an article (first one in a planned series) on extending the Unity editor.

The first part deals with creating menu items, and it is available here: http://www.tallior.com/2014/09/16/unity-editor-extensions-menu-items/


Check it out, and feel free to share/leave comments.


Support Bolt Riley - a cool point & click adventure game on Kickstarter

Posted by Lysergide, 08 August 2014 · 246 views

This is a call to all adventure game lovers - a good friend is running a Kickstarter campaign to raise funds for a cool adventure game called Bolt Riley.

Please check it out: https://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game-chapter-1

If you like it - pledge to make it happen http://public.gamedev5.net//public/style_emoti...


ScriptableObject Factory - a Helper editor extension for Unity

Posted by Lysergide, 06 August 2014 · 345 views
unity, scriptableobject, editor and 6 more...
For those who are working with Unity and ScriptableObjects, one concern is how to actually instantiate scriptable objects.
The editor does not have any out-of-the-box option for doing so, and you have to do that manually in code for every type of object you define.

I have posted a new entry on my blog, containing a generic solution for this issue - an ed...


Feedback on my newly updated CV

Posted by Lysergide, 10 May 2014 · 397 views

As of yesterday, after being laid off (with pretty much everybody else) form the company I worked in, I am officially unemployed.

I would like to request your assistance for feedback on my newly updated CV - what is missing? what should be added, removed or rearranged?

Any help will be appreciated !

Here's the link: http://goo.gl/htIklF


Code generation fun with Unity

Posted by Lysergide, 11 March 2014 · 2,333 views
unity, t4, codegeneration and 2 more...
This post was originally posted on my blog at http://www.tallior.com
Many Unity code samples use a string identifier, such as the game object’s tag for various things (e.g: checking for a collision with “player”). In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings.

Th...


Bug Hunting: Unity throws an ArgumentException when building for Android

Posted by Lysergide, 08 February 2014 · 572 views

This post originally appeared on my blog on http://www.tallior.com/2014/02/08/bug-hunting-unity-throws-an-argumentexception-when-building-for-android/

What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this...





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