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Lior Tal's Sandbox

Developing for WebGL with Unity 5

Posted by Lysergide, 20 April 2015 · 0 views
unity, unity5, webgl, il2cpp
Hey All !

The slides from our presentation on "Unity and WebGL" are now available here: http://bit.ly/1G8Ju5f

We talked about the process of getting our game "Wonderball Heroes " to WebGL, and all the challenges, optimizations and other bugs we faced along the way.

It's pretty technical, but may be really helpful for all of you planning to support thi...

Auto Save for Unity

Posted by Lysergide, 23 January 2015 · 0 views
unity, unity editor, autosave and 3 more...
Auto Save for Unity This article was originally posted on Random Bits . Check it out for more Unity related content.
What can you do when a team member suffers a recurring Unity editor crash, losing all level design work ? My answer was to write a small and helpful editor extension - auto save! (and then blog about it).


This post describes a simple solution for im...

Finding Missing References in Unity

Posted by Lysergide, 06 December 2014 · 334 views
unity, unity-editor and 1 more...
While working with Untiy, missing references can occur for many different reasons. They are simply a broken "link" between objects and can result in the game not behaving correctly or even crash.

I just posted a new article on my blog on how to find missing references in Unity: http://www.tallior.com/fixing-missing-references/

Check it out and let me k...

A summary of Unity's attributes

Posted by Lysergide, 16 November 2014 · 307 views
unity, unity3d, attributes
Attention attention, Unity developers.
I have written a short post, summarizing all of Unity's public attributes (45 in total).

Check it out here to see how many you already know, and to learn about the rest: http://www.tallior.com/unity-attributes/

Wonderball Heroes hits 500K on Google Play

Posted by Lysergide, 10 November 2014 · 445 views
wonderball, android, google-play and 1 more...
Our game - Wonderball Heroes, has recently hit the 500K download mark on Google Play.

For more info (and the download link to check out the game), see this post: http://www.tallior.com/wonderball-heroes-500k-downloads/

Unity Editor Extensions - Menu Items

Posted by Lysergide, 16 September 2014 · 220 views
menu items, unity, editor and 1 more...
Hello fellow devs,

I have posted an article (first one in a planned series) on extending the Unity editor.

The first part deals with creating menu items, and it is available here: http://www.tallior.com/2014/09/16/unity-editor-extensions-menu-items/

Check it out, and feel free to share/leave comments.

Support Bolt Riley - a cool point & click adventure game on Kickstarter

Posted by Lysergide, 08 August 2014 · 246 views

This is a call to all adventure game lovers - a good friend is running a Kickstarter campaign to raise funds for a cool adventure game called Bolt Riley.

Please check it out: https://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game-chapter-1

If you like it - pledge to make it happen http://public.gamedev5.net//public/style_emoti...

ScriptableObject Factory - a Helper editor extension for Unity

Posted by Lysergide, 06 August 2014 · 345 views
unity, scriptableobject, editor and 6 more...
For those who are working with Unity and ScriptableObjects, one concern is how to actually instantiate scriptable objects.
The editor does not have any out-of-the-box option for doing so, and you have to do that manually in code for every type of object you define.

I have posted a new entry on my blog, containing a generic solution for this issue - an ed...

Feedback on my newly updated CV

Posted by Lysergide, 10 May 2014 · 397 views

As of yesterday, after being laid off (with pretty much everybody else) form the company I worked in, I am officially unemployed.

I would like to request your assistance for feedback on my newly updated CV - what is missing? what should be added, removed or rearranged?

Any help will be appreciated !

Here's the link: http://goo.gl/htIklF

Code generation fun with Unity

Posted by Lysergide, 11 March 2014 · 2,333 views
unity, t4, codegeneration and 2 more...
This post was originally posted on my blog at http://www.tallior.com
Many Unity code samples use a string identifier, such as the game object’s tag for various things (e.g: checking for a collision with “player”). In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings.


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