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My Journal

Unity Editor Extensions - Menu Items

Posted by Lysergide, 16 September 2014 · 83 views
menu items, unity, editor and 1 more...
Hello fellow devs,

I have posted an article (first one in a planned series) on extending the Unity editor.

The first part deals with creating menu items, and it is available here: http://www.tallior.com/2014/09/16/unity-editor-extensions-menu-items/

Check it out, and feel free to share/leave comments.

Support Bolt Riley - a cool point & click adventure game on Kickstarter

Posted by Lysergide, 08 August 2014 · 184 views

This is a call to all adventure game lovers - a good friend is running a Kickstarter campaign to raise funds for a cool adventure game called Bolt Riley.

Please check it out: https://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game-chapter-1

If you like it - pledge to make it happen http://public.gamedev5.net//public/style_emoti...

ScriptableObject Factory - a Helper editor extension for Unity

Posted by Lysergide, 06 August 2014 · 240 views
unity, scriptableobject, editor and 6 more...
For those who are working with Unity and ScriptableObjects, one concern is how to actually instantiate scriptable objects.
The editor does not have any out-of-the-box option for doing so, and you have to do that manually in code for every type of object you define.

I have posted a new entry on my blog, containing a generic solution for this issue - an ed...

Feedback on my newly updated CV

Posted by Lysergide, 10 May 2014 · 330 views

As of yesterday, after being laid off (with pretty much everybody else) form the company I worked in, I am officially unemployed.

I would like to request your assistance for feedback on my newly updated CV - what is missing? what should be added, removed or rearranged?

Any help will be appreciated !

Here's the link: http://goo.gl/htIklF

Code generation fun with Unity

Posted by Lysergide, 11 March 2014 · 2,179 views
unity, t4, codegeneration and 2 more...
This post was originally posted on my blog at http://www.tallior.com
Many Unity code samples use a string identifier, such as the game object’s tag for various things (e.g: checking for a collision with “player”). In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings.


Bug Hunting: Unity throws an ArgumentException when building for Android

Posted by Lysergide, 08 February 2014 · 511 views

This post originally appeared on my blog on http://www.tallior.com/2014/02/08/bug-hunting-unity-throws-an-argumentexception-when-building-for-android/

What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this...