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Litheon's Journal



Real-Time Local Reflections

Posted by Litheon, 29 January 2012 · 16,177 views
RLR Screen Space Reflections and 1 more...
Real-Time Local Reflections I've been experimenting a little bit with Real-Time Local Reflections (RLR) (or Screen Space Reflections).
With this technique you ray trace in screen space to approximate local...


PIX: How to circumvent D3DPERF_SetOptions

Posted by Litheon, 09 November 2011 · 1,979 views

I think we are all on this website because we are in a constant urge for knowledge.
And then it is possible that in our journey we encounter this:

Posted Image


This happens if you use PIX on an application that uses the D3DPERF_SetOptions(1) function to disable profiling/analysis tools.

An...


Glass Window Container

Posted by Litheon, 08 November 2011 · 624 views
Portal, Portal 2 and 1 more...
When I was playing Portal 2 I was intrigued by the light window containers in the...





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