Closed Beta #1 is a Success
Well, the days coming up to last weekend's Closed Beta were a little nerve wracking as we put in long hours, to get as much functionality in the game as possible for the first closed beta. Ideally, all the elements would have been there and just needed tweaking, but as a …
Well, the days coming up to last weekend's Closed Beta were a little nerve wracking as we put in long hours, to get as much functionality in the game as possible for the first closed beta. Ideally, all the elements would have been there and just needed tweaking, but as a …
IndieGoGo
Well today we started our IndieGoGo campaign. Unlike many other IndieGoGo and Kickstarter campaigns that raise funds to create or complete a game, WorldAlpha will be completed without any additional funding. What our campaign is about is allowing you, our early fans, to get great rewards w…
Well today we started our IndieGoGo campaign. Unlike many other IndieGoGo and Kickstarter campaigns that raise funds to create or complete a game, WorldAlpha will be completed without any additional funding. What our campaign is about is allowing you, our early fans, to get great rewards w…
One Year Anniversary
Well, it was 1 year ago today that I this website WorldAlpha.com was started. It seemed early to a lot of people, but it proved to be a real crystallizer in terms of helping me think through the project, and making it a reality. I have enjoyed writing DevBlogs and getting people…
Well, it was 1 year ago today that I this website WorldAlpha.com was started. It seemed early to a lot of people, but it proved to be a real crystallizer in terms of helping me think through the project, and making it a reality. I have enjoyed writing DevBlogs and getting people…
It has been a very exciting week for the team at WorldAlpha. As I mentioned a couple devblogs ago, I submitted WorldAlpha into a competition at Digifest called It's a Start. Well, the winners were to be announced this past week on Wednesday. The day came and went, and no email... So, I was a little…
Lots of exciting things have been happening every week, as more and more people get involved in the project. It is exciting for me to see what I have been envisioning for the last almost 2 years finally coming into fruition.
Game Trailer
Well, I realize that our first game trailer was all concept, bu…
Game Trailer
Well, I realize that our first game trailer was all concept, bu…
Well after more than a year of working with programmer art for a majority of what makes up WorldAlpha, it is nice to finally see some final artwork to be used in the game. Serge was busy all week creating icons for the different products in the game. Here are just a couple samples of this work:
Car
E…
Car
E…
Surprising Results
We have grown our newsletter to over 6,800, and have only used it once before to announce beta testing for WorldAlpha Sniper. Our last email provided fantastic results with over 1,000 beta testers in 24 hours. This time we used it to promote WorldAlpha Sniper being released, and…
We have grown our newsletter to over 6,800, and have only used it once before to announce beta testing for WorldAlpha Sniper. Our last email provided fantastic results with over 1,000 beta testers in 24 hours. This time we used it to promote WorldAlpha Sniper being released, and…
WorldAlpha Sniper Update
Well after taking into consideration a lot of the comments from the first version of WorldAlpha Sniper, we have released a new update that now allows for use on iPad 1, iPods 4+, and iPhone 3GS. If you have an iOS, and could take a moment to download, the free app, and give…
Well after taking into consideration a lot of the comments from the first version of WorldAlpha Sniper, we have released a new update that now allows for use on iPad 1, iPods 4+, and iPhone 3GS. If you have an iOS, and could take a moment to download, the free app, and give…
It has been a very busy month. With the launch of the first minigame, we have had a huge increase in the interest for WorldAlpha. Traffic to our site has more than doubled. With the game launched, I knew there would be feedback, but unfortunately not what I had hoped.
Some iTunes store reviews
1. …
Some iTunes store reviews
1. …
Well, after many months of working with several graphic artists and programmers, WorldAlpha Sniper is finally launched and live in the App Store! It was definitely a steep learning curve, but I'm happy with the final product. To get your copy and support the ongoing work of WorldAlpha, you can pu…
I apologize for my lack of DevBlogs over the last couple of months. Life has been busy both personally and with WorldAlpha. Progress is being made. I'd like to dispel a rumor on reddit by saying "I'm very much alive." It is neat to see the community anxious for updates, and really wanting to play t…
Well, this update comes a little late. I was away for the weekend. Graphics continue to be worked on, and I finally have the first completed gun for the sniper minigame. Please give me your feedback for the gun.
Let me know your thoughts on the gun. So, now that it is March, I'm onto working on t…
Let me know your thoughts on the gun. So, now that it is March, I'm onto working on t…
Military Module Progression
People have been asking about other modules in the MMO game. My intention is to focus on the Military module in February, the Politics module in March, and finish the Economy module in April. This week was a good week for progressing the military aspects of the game. I fi…
People have been asking about other modules in the MMO game. My intention is to focus on the Military module in February, the Politics module in March, and finish the Economy module in April. This week was a good week for progressing the military aspects of the game. I fi…
Sniper Game versus MMO development
Based on a few comments, I see that some people are getting a little concerned about the amount of discussion on the Sniper minigame in the DevBlogs, and not as much on the MMO. I can understand the concern. Rest assured, progress is being made on other MMO modules…
Based on a few comments, I see that some people are getting a little concerned about the amount of discussion on the Sniper minigame in the DevBlogs, and not as much on the MMO. I can understand the concern. Rest assured, progress is being made on other MMO modules…
Well, this week there was a lot more progress on the sniper game. I did some more work on the Military module, but not a whole lot to report. I am finishing of the military units and crews currently.
Sniper Background
Well, the background is almost completed. I should have it in the next couple of da…
Sniper Background
Well, the background is almost completed. I should have it in the next couple of da…
Work Continues
This week was busy actually overseeing the work of others. Currently I have an artist working on the background of the sniper minigame. Then I have my lead artist working on concept art, and 3D imagery for the weapons in the game. I have graphic designer working on some of the web wor…
This week was busy actually overseeing the work of others. Currently I have an artist working on the background of the sniper minigame. Then I have my lead artist working on concept art, and 3D imagery for the weapons in the game. I have graphic designer working on some of the web wor…
Well, this week was a very good week for getting exposure for the game. At the beginning of the week I discovered the game had been posted on BetaWatcher.com. The addition lead to a few more visitors and beta testers to the site. Well, a day later, IGN's FilePlanet Beta Center picked up WorldAlpha …
Over the past week in this New Year, I have been working with Igor to work towards finalizing the background artwork for WorldAlpha Sniper. This is a process of back and forth that takes some time to get the ideas and concepts from my head, to finalizing the artwork by my artist. It is an interesti…
This last month has been very interesting for WorldAlpha. The game has progressed on many fronts. There have been marketing initiatives, graphics and videos developed, contracts signed, and a whole new core for WorldAlpha developed. Let me break it down for you.
Fiverr & Article Marketing
The fir…
Fiverr & Article Marketing
The fir…
Day 303 to 343
Well, now that I had a website up and running, I need to get some people to it. In creating an MMO, I'll need to have a fairly big community at launch, to make it Massively Multiplayer. So, even though the game is still several months out, I knew I needed to start to garner some int…
Well, now that I had a website up and running, I need to get some people to it. In creating an MMO, I'll need to have a fairly big community at launch, to make it Massively Multiplayer. So, even though the game is still several months out, I knew I needed to start to garner some int…
With Digifest just around the corner, and now just getting my first real piece of artwork, I needed to get a website up and running for the game. With only about 10% of the game programmed there wasn't a lot of visuals, or gameplay to show on the site. So, I took some time to look around at other…
[font="Times New Roman"] [/font][font="Calibri"][size="3"]While I was continuing to plug away at the programming, andstarting to see pieces come together, I found out about Digifest, and signed upfor a booth at the show. [size="3"]This put realpressure to have something to show. [size="3"]While, I…
[font="Times New Roman"] [/font][font="Calibri"][size="3"]Well, the game was at a crossroads. [size="3"]I need to take over the programming to seemovement, but the core that had been programmed was based on Objected-OrientedPHP, jQuery, and AJAX. [size="3"]I had limitedexperience with all three of…
With big anticipation on my part, the programmer went back and started to work on the game. While he had been at the office, I shared a lot of the vision, and a lot of the overall thoughts regarding the game, but we hadn't dealt with a lot of the details. There was a basic framework, but not a lo…
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