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Bidimensional Dreams



Kriophobia goes live on Kickstarter and Greenlight!

Posted by dejaime, 04 December 2014 · 965 views

Hello again,

It's been a long time of inactivity since I have gotten this job ( /o/ ) at Fira Soft. Lots of things happened, some really good and some awfully bad, I have little time left for most of my personal projects right now.

But I come today to post here, for those interested, that Kriophobia, a game developed by Fira Soft, is out now on Kickstar...


Finally got hired!

Posted by dejaime, 21 August 2014 · 802 views

Hello Again!

These last few days I've been under the radar, my poor blog probably feels really lonely right now, but there's a good reason.

I have sent my CV for a local studio in hopes of getting a full time job as a programmer in game development.
For my own surprise, they have actually called me two days after I sent it. Just a week after I sent my C...


Simple Animated Sprite with Löve2D (long one)

Posted by dejaime, 14 July 2014 · 601 views
Game, Development, Love2D, Lua and 3 more...
A guide to implement a usable animated sprite system and respective manager.
It goes from data serialization with Lua through the rendering of the many animations with an animated sprite and reuse of static data.

http://www.buildandgun.com/2014/07/animated-sprites-in-love2d.html

Please do check it out!
I made a video for this one:
https://www.youtu...


Introduction to Löve2D

Posted by dejaime, 18 June 2014 · 276 views
Löve2D, Lua, 2D
Just made another post on game development with Lua, a brief introduction to Löve2D.

It goes from rendering the basic hello world text to drawing an image at a given coordinate.
Really simple stuff actually, but we'll need this to make our lives easier when trying our hands on rendering animated sprites and tiled maps.

Make sure to take a look!

http://...


Lua Snippets

Posted by dejaime, 10 June 2014 · 279 views
Lua, BuildAndGun
Hello Again,

After a lot of time w/o really coding anything and complete inactivity on my blog I'm coming back with a little more time on my hands.
Today, I've posted several Lua snippets in my blog, explaining a little about each one of them and important aspects of the language on each.

Take a look!

http://www.buildandgun.com/2014/06/getting-started-...


Project Zomboid attacked by Zealot.

Posted by dejaime, 19 May 2014 · 553 views
LGPL, Java, Reverse Engineering and 1 more...
Recently, Project Zomboid was made victim from LGPL licensed code, EasyWay Game Engine and gnu.trove .

The game used both codes in a moment, but no LGPL code was being used any more. Unfortunately, probably due to simple lack of code clean-up, these libraries were still being shipped with the game...
This guy found out and asked for the modified vers...


SDL_vault is now functional.

Posted by dejaime, 08 April 2014 · 489 views
SDL2, SDL_vault, c++11, c++, Game and 2 more...
Hello Again,

Looks like it is all done now. I just did not create that automatic build (sorry about that). I really don't need this, I am just compiling the library along with my project; it is really small, that's easy to do.

So, the GitHub repo is here .

The documentation is available in PDF here . (edit: Moved from Dropbox to Google Drive)

It is re...


SDL_vault, an asset loading helper (Updated)

Posted by dejaime, 28 March 2014 · 966 views
SDL2, C++11, C++, BuildAndGun and 2 more...
@UpDate:

Added an automatic FreeUnused system. It can be configured with the Vault Classes' constructors (last parameter) or by calling SetAutoFree( unsigned long ) manually. To use this, you need to pass SDL_INIT_TIMER to a call of SDL_Init() . We also need to Initialize the Video and Audio portions of SDL, as well as initialize SDL_image and SDL_mi...


Little Game Programming Love [LGPL]

Posted by dejaime, 07 March 2014 · 514 views
LGPL, gamedev, build, and, gun
My latest post is about the LGPL license.
This has little to do with programming, but appeals to the paranoiac lawyer inside of us.

http://www.buildandgun.com/2014/02/little-game-programming-love-lgpl.html


YAML Parsing

Posted by dejaime, 21 February 2014 · 556 views
YAML, yaml-cpp, C++
Hello Again,

I have just made a mega-post on how to parse YAML with C++ using yaml-cpp.
It goes a little about YAML syntax as well.

It was supposed to be an article here at GD.net, but I was having too many problems with the editor...
So I decided to post it to my blog first, and let the fight against lost formatting for later.

It will probably be comi...






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