And it all comes to studying (again)
Helmet beginner development 2D coding
All my programs while studying were like "start coding and it will model itself"... Worked well for small programs, that's for sure.
But now I'm facing the old problem: "how do I check for input, create the necessary entities, destroy the trash ones, manage memory, update positions, detect collision, ..." the list goes on and on.
It seems I have to go back and look for a data structures book, and probably a good game coding one too...
But I'm sure it'll be out someday!