Jump to content

  • Log In with Google      Sign In   
  • Create Account





- - - - -

Media Manager, part 1

Posted by , 01 October 2013 · 571 views

Build And Gun
http://www.BuildAndGun.com

Hello again,

As an update on my super gamedev tutorial, which btw will following step-by-step the development of my open source game, a new post is online, the creation of the media manager part 1, that describes some of the basic classes and what we'll need to render animated sprites. It should be possible for us to render flipped, scaled and rotated sprites, as well as make sure that all objects that needs a given sprite would actually share the same bitmap in memory, without forcing any synchronization of the movements or transformations.

http://www.buildandgun.com/2013/09/creating-our-window-manager-part-1.html







Trackbacks for this entry [ Trackback URL ]

There are no Trackbacks for this entry

0 user(s) viewing

0 members, 0 guests, 0 anonymous users

Latest Visitors

My Contacts' Journals

August 2016 »

S M T W T F S
 123456
78910111213
14151617181920
21222324 25 2627
28293031   

Google Shared Items

PARTNERS