Version 2.0 of Asteroids has been released Added Redefinable ControlsAllowing Toggle FullScreen/Windowed Immediately The setup can be downloaded here
SpeedRun's Journal
Version 1.1 of Asteroids has been released Added High Score Screen. Top 10 scores are tracked.Ship is flashed on on invinciblity for the 1st 5 seconds The setup can be downloaded here
For my next project, I have decided to make a clone of Asteroids as my second project. I would like to have a finished game by March 31st which gives me a month to finish the game. This time will include all the enhancements required in the engine so that the game is playableWhy Asteroids Its a free form game with irregular goemetry which requires a more...
I have decided to stop working on MPong. The reasons for this includeI have been working on MPong for so long that it was tough to find motivation to continue working on it.Although I was continuously adding features to the engine, I was not building up my portfolioI want to test my engine with another game and see how much of the code is actually reusabl...
I have a new setup on the Pong Clone that I have been working.New features include Help ScreenOptions ScreenPause Screen (in game)Music and SFX The setup can be downloaded here The archive can be downloaded here
I have written a wrapper around DirectSound to take care of the sound. I have also background music which was taken from http://www.nosoapradio.us/ I am currently working on a Options screen which allows to disable/enable the SFX and music channels and also set the respective volumes.
So I finally got around to making an installer using nsis.The setup can be downloaded here Edit:The Archive can be downloaded here ScreenShots
I have finally got a playable prototype up and running.
The game supports both Single Player and Multiplayer Modes.
This also means that I have the following modules finished
What does making Pong...
The game supports both Single Player and Multiplayer Modes.
This also means that I have the following modules finished
- Game Logic
- Graphics
- Input
- UI
- AI
What does making Pong...
This snippet shows how to convert a point on screen to a corresponding point in the world. It borrows heavily from the concept of ray-tracing.
Let x and y be the point on the screen which we want to convert to the world space.
We need to create a ray which passes through the camera and the point(x, y) in worldSpace
This ray needs to satisfy the line...
Let x and y be the point on the screen which we want to convert to the world space.
We need to create a ray which passes through the camera and the point(x, y) in worldSpace
This ray needs to satisfy the line...
I have added the basic Game elements which are
I have also written a model converter which takes an wavefront .obj file and converts it into a format which is easier to parse in my game engine. Currently the converter writes out the
the total number of...
- Walls
- 2 Paddles
- 1 Ball
I have also written a model converter which takes an wavefront .obj file and converts it into a format which is easier to parse in my game engine. Currently the converter writes out the
the total number of...
Recent Entries
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New Release : Asteriods v 2.001 April 2013 -
New Release : Asteriods v 1.119 March 2013 -
New Project : Asteroid Clone26 February 2013 -
PostMortem :MPong25 February 2013 -
New Release : Mpong10 February 2013
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Recent Comments
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We have soundSpeedRun - Jan 17 2013 12:49 AM -
We have soundKrohm - Jan 16 2013 10:55 AM -
New Release : MpongSpeedRun - Dec 24 2012 08:02 AM -
New Release : MpongBlack-Rook - Dec 22 2012 03:42 PM -
Playable PrototypeSpeedRun - Dec 19 2012 07:57 AM
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