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SpeedRun's Journal



New Release : Asteriods v 2.0

Posted by SpeedRun, in Games, Asteroids 01 April 2013 · 257 views

Version 2.0 of Asteroids has been released  Added Redefinable ControlsAllowing Toggle FullScreen/Windowed Immediately The setup can be downloaded here


New Release : Asteriods v 1.1

Posted by SpeedRun, 19 March 2013 · 214 views
asteroids, games
Version 1.1 of Asteroids has been released  Added High Score Screen. Top 10 scores are tracked.Ship is flashed on on invinciblity for the 1st 5 seconds The setup can be downloaded here


New Project : Asteroid Clone

Posted by SpeedRun, in Games 26 February 2013 · 311 views

For my next project, I have decided to make a clone of Asteroids as my second project. I would like to have a finished game by March 31st which gives me a month to finish the game. This time will include all the enhancements required in the engine so that the game is playableWhy Asteroids Its a free form game with irregular goemetry which requires a more...


PostMortem :MPong

Posted by SpeedRun, in MPong, PostMortems 25 February 2013 · 281 views

I have decided to stop working on MPong. The reasons for this includeI have been working on MPong for so long that it was tough to find motivation to continue working on it.Although I was continuously adding features to the engine, I was not building up my portfolioI want to test my engine with another game and see how much of the code is actually reusabl...


New Release : Mpong

Posted by SpeedRun, in MPong 10 February 2013 · 331 views

I have a new setup on the Pong Clone that I have been working.New features include Help ScreenOptions ScreenPause Screen (in game)Music and SFX The setup can be downloaded here The archive can be downloaded here


We have sound

Posted by SpeedRun, in MPong 16 January 2013 · 265 views

I have written a wrapper around DirectSound to take care of the sound. I have also background music which was taken from http://www.nosoapradio.us/ I am currently working on a Options screen which allows to disable/enable the SFX and music channels and also set the respective volumes.


New Release : Mpong

Posted by SpeedRun, in MPong 20 December 2012 · 290 views

So I finally got around to making an installer using nsis.The setup can be downloaded here Edit:The Archive can be downloaded here ScreenShots  


Playable Prototype

Posted by SpeedRun, in MPong 18 December 2012 · 365 views

I have finally got a playable prototype up and running.
The game supports both Single Player and Multiplayer Modes.

This also means that I have the following modules finished
  • Game Logic

  • Graphics

  • Input

  • UI

  • AI
You can see the whole list here
What does making Pong...


Screen To World Coordinates

Posted by SpeedRun, in Tutorial, Snippet 06 December 2012 · 360 views

This snippet shows how to convert a point on screen to a corresponding point in the world. It borrows heavily from the concept of ray-tracing.

Let x and y be the point on the screen which we want to convert to the world space.
We need to create a ray which passes through the camera and the point(x, y) in worldSpace
This ray needs to satisfy the line...


Added Game Elements

Posted by SpeedRun, in MPong 03 December 2012 · 292 views
Mpong
I have added the basic Game elements which are
  • Walls
  • 2 Paddles
  • 1 Ball
I have also added a UI to display the score.

I have also written a model converter which takes an wavefront .obj file and converts it into a format which is easier to parse in my game engine. Currently the converter writes out the
the total number of...






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