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SpeedRun's Journal



Breakout Clone v1.0

Posted by SpeedRun, in Games 13 May 2014 · 872 views

The first release of the Breakout clone is finally here.

The Installer will install directx and the visual studio 2010 re-distributable.

If you would prefer to run the game through a zip file, you can download it from here . You will have to make sure that you have the visual studio 2010 re-distributables as well as the latest DirectX installed on your...


New Release : Asteriods v 2.0

Posted by SpeedRun, in Games, Asteroids 01 April 2013 · 634 views

Version 2.0 of Asteroids has been released  Added Redefinable ControlsAllowing Toggle FullScreen/Windowed Immediately The setup can be downloaded here


New Release : Asteriods v 1.1

Posted by SpeedRun, 19 March 2013 · 502 views
asteroids, games
Version 1.1 of Asteroids has been released  Added High Score Screen. Top 10 scores are tracked.Ship is flashed on on invinciblity for the 1st 5 seconds The setup can be downloaded here


New Project : Asteroid Clone

Posted by SpeedRun, in Games 26 February 2013 · 593 views

For my next project, I have decided to make a clone of Asteroids as my second project. I would like to have a finished game by March 31st which gives me a month to finish the game. This time will include all the enhancements required in the engine so that the game is playableWhy Asteroids Its a free form game with irregular goemetry which requires a more...


PostMortem :MPong

Posted by SpeedRun, in MPong, PostMortems 25 February 2013 · 563 views

I have decided to stop working on MPong. The reasons for this includeI have been working on MPong for so long that it was tough to find motivation to continue working on it.Although I was continuously adding features to the engine, I was not building up my portfolioI want to test my engine with another game and see how much of the code is actually reusabl...


New Release : Mpong

Posted by SpeedRun, in MPong 10 February 2013 · 592 views

I have a new setup on the Pong Clone that I have been working.New features include Help ScreenOptions ScreenPause Screen (in game)Music and SFX The setup can be downloaded here The archive can be downloaded here


We have sound

Posted by SpeedRun, in MPong 16 January 2013 · 508 views

I have written a wrapper around DirectSound to take care of the sound. I have also background music which was taken from http://www.nosoapradio.us/ I am currently working on a Options screen which allows to disable/enable the SFX and music channels and also set the respective volumes.


New Release : Mpong

Posted by SpeedRun, in MPong 20 December 2012 · 563 views

So I finally got around to making an installer using nsis.The setup can be downloaded here Edit:The Archive can be downloaded here ScreenShots  


Playable Prototype

Posted by SpeedRun, in MPong 18 December 2012 · 567 views

I have finally got a playable prototype up and running.
The game supports both Single Player and Multiplayer Modes.

This also means that I have the following modules finished
  • Game Logic

  • Graphics

  • Input

  • UI

  • AI
You can see the whole list here
What does making Pong...


Screen To World Coordinates

Posted by SpeedRun, in Tutorial, Snippet 06 December 2012 · 722 views

This snippet shows how to convert a point on screen to a corresponding point in the world. It borrows heavily from the concept of ray-tracing.

Let x and y be the point on the screen which we want to convert to the world space.
We need to create a ray which passes through the camera and the point(x, y) in worldSpace
This ray needs to satisfy the line...






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