So I finally got around to making an installer using nsis.The setup can be downloaded here Edit:The Archive can be downloaded here ScreenShots
SpeedRun's Journal
I have finally got a playable prototype up and running.
The game supports both Single Player and Multiplayer Modes.
This also means that I have the following modules finished
What does making Pong...
The game supports both Single Player and Multiplayer Modes.
This also means that I have the following modules finished
- Game Logic
- Graphics
- Input
- UI
- AI
What does making Pong...
This snippet shows how to convert a point on screen to a corresponding point in the world. It borrows heavily from the concept of ray-tracing.
Let x and y be the point on the screen which we want to convert to the world space.
We need to create a ray which passes through the camera and the point(x, y) in worldSpace
This ray needs to satisfy the line...
Let x and y be the point on the screen which we want to convert to the world space.
We need to create a ray which passes through the camera and the point(x, y) in worldSpace
This ray needs to satisfy the line...
I have added the basic Game elements which are
I have also written a model converter which takes an wavefront .obj file and converts it into a format which is easier to parse in my game engine. Currently the converter writes out the
the total number of...
- Walls
- 2 Paddles
- 1 Ball
I have also written a model converter which takes an wavefront .obj file and converts it into a format which is easier to parse in my game engine. Currently the converter writes out the
the total number of...
Recent Entries
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New Release : Asteriods v 2.001 April 2013 -
New Release : Asteriods v 1.119 March 2013 -
New Project : Asteroid Clone26 February 2013 -
PostMortem :MPong25 February 2013 -
New Release : Mpong10 February 2013
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We have soundSpeedRun - Jan 17 2013 12:49 AM -
We have soundKrohm - Jan 16 2013 10:55 AM -
New Release : MpongSpeedRun - Dec 24 2012 08:02 AM -
New Release : MpongBlack-Rook - Dec 22 2012 03:42 PM -
Playable PrototypeSpeedRun - Dec 19 2012 07:57 AM
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