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SpeedRun's Journal



New Release : Mpong

Posted by SpeedRun, in MPong 20 December 2012 · 536 views

So I finally got around to making an installer using nsis.The setup can be downloaded here Edit:The Archive can be downloaded here ScreenShots  


Playable Prototype

Posted by SpeedRun, in MPong 18 December 2012 · 555 views

I have finally got a playable prototype up and running.
The game supports both Single Player and Multiplayer Modes.

This also means that I have the following modules finished
  • Game Logic

  • Graphics

  • Input

  • UI

  • AI
You can see the whole list here
What does making Pong...


Screen To World Coordinates

Posted by SpeedRun, in Tutorial, Snippet 06 December 2012 · 707 views

This snippet shows how to convert a point on screen to a corresponding point in the world. It borrows heavily from the concept of ray-tracing.

Let x and y be the point on the screen which we want to convert to the world space.
We need to create a ray which passes through the camera and the point(x, y) in worldSpace
This ray needs to satisfy the line...


Added Game Elements

Posted by SpeedRun, in MPong 03 December 2012 · 418 views
Mpong
I have added the basic Game elements which are
  • Walls
  • 2 Paddles
  • 1 Ball
I have also added a UI to display the score.

I have also written a model converter which takes an wavefront .obj file and converts it into a format which is easier to parse in my game engine. Currently the converter writes out the
the total number of...





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