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Update

Posted by SpeedRun, in MPong 28 November 2012 · 371 views

MPong
The last few weeks I have been moving my code from DirectX 9 to DirectX 11. Needless to say, it has been a time consuming process. I had to throw away a lot of my old code since DX11 changed the way things work. In the process, I ended up re-factoring a lot of my old and adding new elements.

Since I have got most of the base code in, I have started migrating the pong clone(MPong) from DirectX 9 to DirectX 11.

I have created the following menu screen.for the pong clone


Clicking on the singleplayer or multiplayer button just takes me to a blank screen for now. The Quit button is self explanatory.
Next I will be working on showing a table sprite when we go into the game and showing the paddles




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