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Black-Rook's Journal

Classic RPG #1 - Task 5

Posted by , in Classic RPG #1 18 August 2012 - - - - - - · 776 views

Previous Entry - Task 4 - Update 1: http://www.gamedev.net/blog/1376/entry-2254914-classic-rpg-1-task-4-update-1/

Task 5:

Now that the menus are all done and working, it's time to work on the next task! The goals for task 5 include completing the item system, such as weapons, armor, and potion drops. I will also complete the combat system, which means melee, and magic combat will be ready to use; This however does not include combat balancing.

Task 5's Goals:
  • All Items Programmed
  • Basic Melee Combat Developed
  • Magic Combat Developed
  • Item Usage System (HP / MP Potions)
  • Experience and Spell Level System

Stay tuned, as I'm holding off on the video until I have the first area complete for a Boss fight!


Guild Wars 2 - Cannot Wait!

Posted by , in Gaming 09 August 2012 - - - - - - · 1,725 views

I'm really looking forward to Guild Wars 2! I did play Guild Wars 1 on release and played through several times, however I never really enjoyed Eye of the North as much. I've never pre-ordered a game or anything for that matter in my entire life, yet I found myself pre-ordering Guild Wars 2 so I could get the three day head start, and the bonus item to help in the early stages. I did some reading online and apparently there are only 80 levels. You can gain a level in 1 hour and 30 minutes roughly, when past level 20, which doesn't change per level. I would be looking at 78 hours of game play to achieve the level cap. As most people who've played Guild Wars 1, they know it use to be level 20, which took no time at all if you rushed to battle your doppelganger.

Guild Wars 2 offers a nice feature which scales all of your enemies based on your current level. As nice as the feature might be, I would indeed missing the old days in Guild Wars 1 when you would escort new players around while one hitting everything, not to mention tanking. I loved doing runs as well to rush players to newer areas.

I'm not sure how item based the game is considering Guild Wars 1 was mainly based on skill builds.

I've played every profession in Guild Wars 1, but in Guild Wars 2 the Engineer really interests me! I will be starting as a Charr Engineer!

I normally have time allocated for gaming because it allows me to get a break from programming, plus see if I can gather new ideas for my own projects! I hope Guild Wars 2 meets my current expectations for great PVM (Player vs Monster) game play, along with some balanced PVP (Player vs Player) combat! My main concern is that ArenaNet is gearing this game towards group play, sadly I've always been more of a solo player in any online RPG.

Anyone else looking forward to Guild Wars 2 on August 25th (August 28th for non pre-orders)?


Classic RPG #1 - Task 4 - Update 1

Posted by , in Classic RPG #1 05 August 2012 - - - - - - · 1,125 views

Previous Entry - Task 4: http://www.gamedev.net/blog/1376/entry-2254481-classic-rpg-1-task-4/

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Task 4 - Update 1

Hello everyone! I've almost completed all of Task 4! You can watch my video below just to get a quick sneak preview of the basic inventory screen and one test map.

http://www.youtube.com/watch?v=Y1_6qy37_Ec&feature=plcp

I'm looking at completing the item class and having a fully working inventory within a week from now!

Stay tuned!