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Black-Rook's Journal

Classic RPG #1 - Task 5 - Revised

Posted by , in Classic RPG #1 21 September 2012 - - - - - - · 1,040 views

Previous Entry - Task 4 - Update 1: http://www.gamedev.n...ask-4-update-1/

Original Task 5 Entry: http://www.gamedev.n...c-rpg-1-task-5/

Task 5 - Revised:

I've been unhappy with the way I was approaching the combat and overall feel for the game. I had a vision for this game to be very similar to a Classic DOS RPG I played many years ago, however having combat like in Dragon Warrior was not bringing the same feel. I've chosen to have enemies visually roam the map and combat will still be turn based as all events are in the game with a real time feel because each action starts a new turn. Example: If I attack an enemy, other enemies still move one space, or engage me if I'm within their aggro bubble.

I've loaded a map full of Yetis to toy with! Yes! They do move around!

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Due to the changes I must revise Task 5.

Task 5's Goals:
  • All Items Programmed
  • Enemy Movement Programmed
  • Enemy Aggro Bubble Programmed
  • Enemy Chase Function Programmed
  • Basic Melee Combat Developed

Stay tuned, as I'm finishing up a video to post within a week. This will display all of Task 5's goals! In Task 6, I will finish up looting and item usage! Magic combat will be held off for a bit. These changes will also allow for Spells to have great AOE effects. Boss fights should also appear more engaging as well.

No More Guild Wars 2 - Back to Programming!

Posted by , in Gaming 17 September 2012 - - - - - - · 1,960 views

I've been slacking a bit on the project because of Guild Wars 2! I've played every class other than Guardian and I'm not enjoying the game as much as I hoped to! I normally play the thief for PVP and usually rank in the top 3 on my side. World vs World was alright with the thief and if you wire people towards you that are low on HP into your own group, plus using Short Bow on crowds. Those that have read my previous Guild Wars 2 entry would know I intended to play the Engineer, which of course lasted 10 levels and I lost interest in having to swap kits all the time.

What really turns me away from this game is that each profession is not played like a typical DPS / TANK / HEALER MMO! I knew this before ever playing Guild Wars 2, but it just doesn't feel right to me. The last MMO I truly enjoyed was Ultima Online back in the day, now that was fun!!! Don't get me wrong, Guild Wars 2 was extremely fun in it's own right, but the game is just not what I was fully looking for. I must say it's a beautiful looking game, and really did an awesome job on events!

Now, back to programming my own projects!!!! I've chosen to revamp some features in my game as well, I will post those changed in my next entry.

Thanks for reading.