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Black-Rook's Journal

Classic RPG #1 - Task 6 - Update 1 (Sword Sprites)

Posted by , 13 October 2012 - - - - - - · 1,423 views

Hello everyone!

I've tried to update the swords to make it more clear the Bronze, Iron, and Steel are indeed different. The game will show a text description either way.

Below you will see the new swords on top, and previous ones below.

Posted Image

Now, to describe how items work in the game! Each item has what you would call a level, or grade. There are no level restrictions to use such item, however it will cost gold! Much like Dragon Warrior, you had to kill enough monsters to buy the weapons. The only difference in this game is that you have a chance of finding any grade of item!

I'm currently finishing the programming for the inventory with these items and the loot system. I will then post a video on Sunday to show off my progress. This should also conclude Task 6!

Classic RPG #1 - Task 6 (Item Sprites Shown)

Posted by , in Classic RPG #1 11 October 2012 - - - - - - · 1,511 views

It's now time to set the goals for Task 6!!! I'm looking to have all weapons and armor types equip able, along with items useable through the inventory screen. The loot system will be fully functional as well.

I've done a few "simple" sprites for the following items:

Bronze Sword
Iron Sword
Steel Sword
Wooden Shield
Tower Shield
Magic Shield
Bronze Armor
Iron Armor
Steel Armor

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I just have HP / MP / Anti Poison Potions, Teleport Tablet, Key, and Gold Coins to do.

Task 6 Goals:
  • Equip Weapons and Armor
  • Use Items
  • Loot System Programmed

Stay tuned!

Classic RPG #1 - Task 5 - Update 1 (Video)

Posted by , in Classic RPG #1 05 October 2012 - - - - - - · 1,102 views

Previous Entry - Classic RPG #1 - Task 5 - Revised: http://www.gamedev.net/blog/1376/entry-2255120-classic-rpg-1-task-5-revised/

I've finished programming the attack functions in the Player and Enemy class! The video below just shows movement, enemy movement, turn based movement, and of course basic melee attacking. I also describe how camping works in the game.


Thanks for watching! I'm looking at uploading another video within a few weeks. I will have the loot system working soon!

Classic RPG #1 - Task 5 - Revised

Posted by , in Classic RPG #1 21 September 2012 - - - - - - · 1,037 views

Previous Entry - Task 4 - Update 1: http://www.gamedev.n...ask-4-update-1/

Original Task 5 Entry: http://www.gamedev.n...c-rpg-1-task-5/

Task 5 - Revised:

I've been unhappy with the way I was approaching the combat and overall feel for the game. I had a vision for this game to be very similar to a Classic DOS RPG I played many years ago, however having combat like in Dragon Warrior was not bringing the same feel. I've chosen to have enemies visually roam the map and combat will still be turn based as all events are in the game with a real time feel because each action starts a new turn. Example: If I attack an enemy, other enemies still move one space, or engage me if I'm within their aggro bubble.

I've loaded a map full of Yetis to toy with! Yes! They do move around!

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Due to the changes I must revise Task 5.

Task 5's Goals:
  • All Items Programmed
  • Enemy Movement Programmed
  • Enemy Aggro Bubble Programmed
  • Enemy Chase Function Programmed
  • Basic Melee Combat Developed

Stay tuned, as I'm finishing up a video to post within a week. This will display all of Task 5's goals! In Task 6, I will finish up looting and item usage! Magic combat will be held off for a bit. These changes will also allow for Spells to have great AOE effects. Boss fights should also appear more engaging as well.

No More Guild Wars 2 - Back to Programming!

Posted by , in Gaming 17 September 2012 - - - - - - · 1,953 views

I've been slacking a bit on the project because of Guild Wars 2! I've played every class other than Guardian and I'm not enjoying the game as much as I hoped to! I normally play the thief for PVP and usually rank in the top 3 on my side. World vs World was alright with the thief and if you wire people towards you that are low on HP into your own group, plus using Short Bow on crowds. Those that have read my previous Guild Wars 2 entry would know I intended to play the Engineer, which of course lasted 10 levels and I lost interest in having to swap kits all the time.

What really turns me away from this game is that each profession is not played like a typical DPS / TANK / HEALER MMO! I knew this before ever playing Guild Wars 2, but it just doesn't feel right to me. The last MMO I truly enjoyed was Ultima Online back in the day, now that was fun!!! Don't get me wrong, Guild Wars 2 was extremely fun in it's own right, but the game is just not what I was fully looking for. I must say it's a beautiful looking game, and really did an awesome job on events!

Now, back to programming my own projects!!!! I've chosen to revamp some features in my game as well, I will post those changed in my next entry.

Thanks for reading.

Classic RPG #1 - Task 5

Posted by , in Classic RPG #1 18 August 2012 - - - - - - · 766 views

Previous Entry - Task 4 - Update 1: http://www.gamedev.net/blog/1376/entry-2254914-classic-rpg-1-task-4-update-1/

Task 5:

Now that the menus are all done and working, it's time to work on the next task! The goals for task 5 include completing the item system, such as weapons, armor, and potion drops. I will also complete the combat system, which means melee, and magic combat will be ready to use; This however does not include combat balancing.

Task 5's Goals:
  • All Items Programmed
  • Basic Melee Combat Developed
  • Magic Combat Developed
  • Item Usage System (HP / MP Potions)
  • Experience and Spell Level System

Stay tuned, as I'm holding off on the video until I have the first area complete for a Boss fight!

Guild Wars 2 - Cannot Wait!

Posted by , in Gaming 09 August 2012 - - - - - - · 1,707 views

I'm really looking forward to Guild Wars 2! I did play Guild Wars 1 on release and played through several times, however I never really enjoyed Eye of the North as much. I've never pre-ordered a game or anything for that matter in my entire life, yet I found myself pre-ordering Guild Wars 2 so I could get the three day head start, and the bonus item to help in the early stages. I did some reading online and apparently there are only 80 levels. You can gain a level in 1 hour and 30 minutes roughly, when past level 20, which doesn't change per level. I would be looking at 78 hours of game play to achieve the level cap. As most people who've played Guild Wars 1, they know it use to be level 20, which took no time at all if you rushed to battle your doppelganger.

Guild Wars 2 offers a nice feature which scales all of your enemies based on your current level. As nice as the feature might be, I would indeed missing the old days in Guild Wars 1 when you would escort new players around while one hitting everything, not to mention tanking. I loved doing runs as well to rush players to newer areas.

I'm not sure how item based the game is considering Guild Wars 1 was mainly based on skill builds.

I've played every profession in Guild Wars 1, but in Guild Wars 2 the Engineer really interests me! I will be starting as a Charr Engineer!

I normally have time allocated for gaming because it allows me to get a break from programming, plus see if I can gather new ideas for my own projects! I hope Guild Wars 2 meets my current expectations for great PVM (Player vs Monster) game play, along with some balanced PVP (Player vs Player) combat! My main concern is that ArenaNet is gearing this game towards group play, sadly I've always been more of a solo player in any online RPG.

Anyone else looking forward to Guild Wars 2 on August 25th (August 28th for non pre-orders)?

Classic RPG #1 - Task 4 - Update 1

Posted by , in Classic RPG #1 05 August 2012 - - - - - - · 1,098 views

Previous Entry - Task 4: http://www.gamedev.net/blog/1376/entry-2254481-classic-rpg-1-task-4/


Task 4 - Update 1

Hello everyone! I've almost completed all of Task 4! You can watch my video below just to get a quick sneak preview of the basic inventory screen and one test map.


I'm looking at completing the item class and having a fully working inventory within a week from now!

Stay tuned!

Classic RPG #1 - Resumes!

Posted by , in Classic RPG #1 07 July 2012 - - - - - - · 914 views

Thankfully the Classic RPG project will now resume! Hockey is now over, which means more hours to spend programming and developing this game.

I will me working on the project starting tonight, and I will be posting a video in August! The Editor as most know has been completed, so all that I need to do is develop the maps, moving system, combat system, and a few other things like Towns, ect...

I will keep everyone updated as my next entry will feature a video of game play.

Hopefully everyone's projects are going smoothly, and you're all enjoying your summer!

Classic RPG #1 - Project Will Resume Soon!

Posted by , in Classic RPG #1 01 June 2012 - - - - - - · 756 views

Hello everyone!

As most know, I've been gone off GameDev for awhile now! Well, other than a few posts here and there.

The Classic RPG project will resume by mid-June to late June!!! Hockey season is almost over so I wont be playing three to four times a week! I cannot wait to get back into programming again!

See you all soon!