Hello everyone! Sadly I will not have the download for OpenChess in this entry, as I haven't even touched making chess graphics yet. This is more about the RPG project!!! I've completed a good chunk of the design document, but I'm running into some issues on going with 2D, or 3D graphics. If I go 2D, animation may serve as an issue. I did animate a test sprite, and it took me a few hours. One of the issues with 2D is that you need to redraw based on many factors, such as position, direction, ect... With 3D you need to model and rig the character once, and then just render out the right viewpoints with correct animation.
Sadly... I'm not the greatest at creating 3D models. I'm good with rigging 3D models, however I've been lacking some understanding of the 3D modeling process. I intend on learning, but it's going to take more than a few months.
2D graphics I can do, and yes animate, however I'm not the best at animation. So I'm left unsure on if I should just stick with 2D graphics, or spend the time now and learn 3D modeling for this project. I would end up importing the models in the game, and retaining the 2D "look". If I do not select 3D, then I know I'm going to spend a lot of time working on animations. I would make just a naked template, animate it, and then go from there.
Does anyone have some suggestions on picking the right path? I'm unsure of the learning curve for 3D modeling.
Below is just a demo shot of a 'random' sprite I did last night, for the 'classic RPG'. I've also drawn another enemy concept.



Any advice and suggestions would be greatly appreciated!
Twitter: @Black_Rook_Dev
Sadly... I'm not the greatest at creating 3D models. I'm good with rigging 3D models, however I've been lacking some understanding of the 3D modeling process. I intend on learning, but it's going to take more than a few months.
2D graphics I can do, and yes animate, however I'm not the best at animation. So I'm left unsure on if I should just stick with 2D graphics, or spend the time now and learn 3D modeling for this project. I would end up importing the models in the game, and retaining the 2D "look". If I do not select 3D, then I know I'm going to spend a lot of time working on animations. I would make just a naked template, animate it, and then go from there.
Does anyone have some suggestions on picking the right path? I'm unsure of the learning curve for 3D modeling.
Below is just a demo shot of a 'random' sprite I did last night, for the 'classic RPG'. I've also drawn another enemy concept.



Any advice and suggestions would be greatly appreciated!
Twitter: @Black_Rook_Dev
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