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Classic RPG #1 - Task 3

Posted by Black-Rook, in Classic RPG #1 13 January 2012 · 1,353 views

Previous Task 2: http://www.gamedev.n...c-rpg-1-task-2/

The Word Designer has now been fully planned! It will consist of the following:
  • Tile Layer
  • Object Layer
  • Sprite Layer (For the main character / Enemies (Most will be generated randomly in the area)
  • Collision
I will allow:
  • New Map
  • Save Map
  • Load Map
  • Map Options (For increasing, or decreasing map size)
There will also be an active scroll bar for the tile area.

I did receive a comment in the last entry to use other tools, however the entire reason for these projects is to use Allegro 5 to create my games, and tools. My code base is mainly from Allegro 4 with C++, and other Libraries, plus C#. My C# level editor is full featured for collision, tile or free based layering, plus properties per object, and would make a better edition than re-making something like this. The only reason I will not use my C# Editor is because of my intent to use Allegro 5 for all tools.

Task 3:

Task 3's object is to simply create a working world designer that can make a new map, adjust the size, save the map, load the map, and place tiles and objects on the map. The collision part will be a simple task as well. Due to my previous code base, this will be an extremely simple process.

Task 3’s Goals:
  • Create the GUI for the World Designer
  • Program the Menu
  • Program each Layer for Placing
  • Program the Tiles / Objects / Sprite Selection Area
  • Program the Scrollbar for the Selection Area
  • Program New Map
  • Program Save Map
  • Program Load Map
  • Program Map Options
I will post a video of my complete product!

Thank you for reading!

Twitter: @Black_Rook_Dev

Amazing, sounds like you know what you want and you plan to get it. Can't wait to see the video this project's already looking up.
I wish I could post the video, but my Visual Studio is causing some issues, so I need to fix it. I have some little things left to finish on the Designer. :)

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