Classic RPG #1 - Task 3 - Update 3
I’ve been unable to sleep, so I’m up programming!! It’s been awhile since I’ve been up late at night working on any project. Heck, I use to only program in the middle of the night!
So the World Designer only needs the Object, and Sprite layer now and it’s done! I will not program a collision layer because this is a classic RPG, which will use tile based movement, and collision.
World Designer – Screen Shot
I should be able to finish both the Object, and Sprite layer before work. I will not be working on the game until all place holder art has been done, and loaded into the editor to prevent any issues. Other than making Sprite place holder art, and castle/dungeon art, the rest is done!
It seems like everything is coming along quite well! For those that missed my GUI for the game, see below:
Thanks for viewing my entry! Gotta love C++!!!