Classic RPG #1 - Task 3 - Update 5
Posted by Black-Rook,
in
Classic RPG #1
26 February 2012
·
722 views
Task 3 Update 4: http://www.gamedev.net/blog/1376/entry-2254236-classic-rpg-1-task-3-update-4/
Hello everyone! The next update will feature the full World Designer! I've just finished going over my design document, and I'm putting in the six cities/towns/ect... (One per zone!). I will also have an enemy placer (Sprites) completed with the 30 possible enemies you can battle which includes the 6 bosses!
Some changes:
I'm taking out the idea of having enemies only respond after your movement. I will still keep this game operating as a classic rpg, however to better support the combat system, I would rather have everything in real-time.
Cities/Towns/Castles will also operate in a menu like environment.
I should be posting another entry before Friday with the complete version of World Designer and a quick in Game Demo!
Stay tuned!
Hello everyone! The next update will feature the full World Designer! I've just finished going over my design document, and I'm putting in the six cities/towns/ect... (One per zone!). I will also have an enemy placer (Sprites) completed with the 30 possible enemies you can battle which includes the 6 bosses!
Some changes:
I'm taking out the idea of having enemies only respond after your movement. I will still keep this game operating as a classic rpg, however to better support the combat system, I would rather have everything in real-time.
Cities/Towns/Castles will also operate in a menu like environment.
I should be posting another entry before Friday with the complete version of World Designer and a quick in Game Demo!
Stay tuned!
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