Jump to content

  • Log In with Google      Sign In   
  • Create Account

A Keyboard and the Truth

I'm not dead...

Posted by EDI, 19 January 2016 · 417 views

Though it depends on your definition of dead, in some ways I might as well be. 
Content? There's been a startling lack of it. 
Why? Life as an employed 32 year old husband and property owner ...and probably some general laziness. 
So yeah, sorry, progress has been very slow; I am working on Revel Immortal; as like any game project it would...

I'm Back!

Posted by EDI, 21 October 2015 · 58 views

Whew, glad to be back, sorry it took so long.

Working on getting back into the swing; along with battening down the hatches as winter isn't far off.

Happy to say the office space work was a success, along with my home bar.


More on development news later.

Update 7/6

Posted by EDI, 06 July 2015 · 48 views

Hello All,

Just got back from a trip to Chicago; I highly recommend Lou Malnatti's deep dish pizza; should anyone get the opportunity!


So progress has been singularly focused on finishing my office space; as I've said before, it is a big job, but I can thankfully say as of right now I am doing final sanding and priming of the drywall.


Update 6/16

Posted by EDI, 16 June 2015 · 49 views

Greetings All,

Time for a bit of an update.

Not much progress on Revel; I am doing a good job of taking the summer off from it.

...but tons of work in other areas.

My previously mentioned open source project 'object model serializer' is now in fairly complete and stable condition; I am looking for some real world test cases to help make it better; if...

Our first offering on GitHub: object-model-serializer

Posted by EDI, 08 June 2015 · 50 views

Greetings All,

Part of our summer project plans are to get some older projects onto GitHub with free permissive licenses for both private and commercial works (Currently we are using MIT license).

Our first offering is something I've wanted to see become a common library for a long time.

Serialization of object models in C++

...that is an easier rout...


Posted Image

Recent Entries

Recent Comments