Jump to content

  • Log In with Google      Sign In   
  • Create Account

A Keyboard and the Truth

A Wonderful Milestone: we have released a game on steam

Posted by EDI, 31 March 2015 · 0 views

I am happy to announce, that through the hard work of co-developers Brian Linton, Joe Francis; and the tireless persistence of Brian Matthys (gearslayer360) and Bob Eagelsham at Strategy First.

EDIGames's second title, The Lost City of Malathedra is now on steam! --and 15% off I might add ;)


Announcement Link...

3/24 Crunch Crunch Crunch

Posted by Gearslayer360, 24 March 2015 · 0 views

Hello guys, Brian here again. It has been a bit but man have we been busy. We are fast approaching our (hopeful) launch date of 4/15. This means it is crunch time. The to do list is thankfully getting shorter and things are coming together nicely. What we have is looking more and more like a game and less like a fancy tech demo http://public.gamedev5.net/...

Progress and Crunch Time 3/6

Posted by Gearslayer360, 06 March 2015 · 0 views

Our Progress on Locations
Some good progress has been made since the last update. We have added 2 new locations and changed 3 locations from just a black room to make for a total of 5 new locations that are able to be explored. We have hooked up the East Woods and the Upper Halls as the 2 new locations, and added backgrounds, music, some NPC's and decor...

Long Overdue Update 2/13

Posted by Gearslayer360, 13 February 2015 · 0 views


Hello to all of you long time fans of EDI, or maybe some of you newcomers. As Raymond may have mentioned previously he has had a new addition to the team and I would like to formally introduce myself. I am Brian_Matthys and I will be handling regular journal updates for the foreseeable future.

Experience and Stats

A lot has happened...

Under-drive & Over-drive

Posted by EDI, 09 February 2015 · 0 views
game programming and 1 more...
Under-drive & Over-drive

This is a situation that comes up a lot in game development; It recently reared its head again when adding a 'ghost writer' text effect to our NPC dialogue system.

I thought I would take a moment to talk about the crux of the issue so that some folks might understand it better.

The Problem

When developing a 'ghost write...